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I'm creating my first Apple Watch app and upon first adding the Watch and Watch extension targets I was able to start building my interface and running on the simulator. Since then I've needed to update my iOS app while still working on the Watch app. So I used this advice to "disable" my watch app so I could submit a build for the new iOS version:

Prevent deploying (disable) WatchKit App with iOS iPhone App in Xcode

Simply, by removing the watch and extension in target dependencies and embedded watch content in Build Phases did the trick. Now I'm picking back up the work I put down but can't seem to get it to run on the simulator. I add back the target dependencies and the embedded watch content but I get the error: Error Launching 'App Name Extension' Invalid Bundle - No Apple Watch Binary

Can anyone explain what that means and why I am getting this error?

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bme003
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1 Answers1

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For anyone who comes across this problem seeking an answer. I found that I had been changing my version and build number to accommodate my current iPhone version and build number. This was creating that error, so to fix it I left the watch app and extension app version/build as default 1.0 and 1.

Version and Buikld

bme003
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