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Is it possible with SCNBox to use different colors for the material and then overlay a grainy texture? The net effect lets you effectively create an infinite number of different colored textures while only using a single image.

Is this possible with SceneKit?

This question is different from this post, as the solutions suggest different images for different colored textures.

Community
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Crashalot
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1 Answers1

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is the multiply material property what you're looking for?

You can use your image for the diffuse material property, and then set a color to multiply to tint that image.

mnuages
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  • Thanks so much, will try it! Happened to check your profile since you answer so many SceneKit answers (thanks for sharing your knowledge) ... and saw you work at Apple. :) Would you recommend this as the best way to render SceneKit to video? http://stackoverflow.com/questions/29060465/rendering-a-scenekit-scene-to-video-output)? Would be cool to have video for sharing creations with others. Either way, thanks for helping! – Crashalot Mar 16 '16 at 00:50