I came up with an idea to improve my vocabulary.The idea is to have large number of the most common english words in a file. I would then write a program that displays the words on the screen one at a time.If i recognize the word,I press the DOWN key to move to the next word,otherwise I press 'S' to save this word to a text file called Unknown.txt .
When i get finished,i will have collected all the words that i don't know their meaning.If i stop here,and go through each word manually and seach for it's meaning with my dictionary,it will take alot of time to learn them all this way.
However,if i have a method to save the meaning of the word programatically, i can easily open the file and learn the meaning of the words immediatly.That is what i want to acheive.
The "10kword.txt" file looks like the following:
purchase
customers
active
response
practice
hardware.
Here is the code i have so far:
#include <stdio.h>
#include <Windows.h>
void cls(void *hConsole);
int main(void)
{
FILE *inp, *out;
if (fopen_s(&inp, "10kWords.txt", "r")) {
fprintf(stderr, "Unable to open input file\n");
return 1;
}
else if (fopen_s(&out, "Unknown.txt", "a")) {
fprintf(stderr, "Error opening file Unknown.txt\n");
fclose(inp);
return 1;
}
char buf[100];
void *hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
while (1) {
//Press the down key to move to the next word
if (GetAsyncKeyState(VK_DOWN) == -32767) {
cls(hConsole);
fscanf_s(inp, "%s", buf, 100);
printf("%s", buf);
}
//Press S to save the word to output file
else if (GetAsyncKeyState('S') == -32767) {
fprintf(out, "%s\n", buf);
//Obtain word meaning from dictionary Programatically HERE and print it to 'out'
}
else if (GetAsyncKeyState(VK_ESCAPE)) {
break;
}
}
fclose(inp);
fclose(out);
return 0;
}
void cls(void *hConsole)
{
COORD coordScreen = { 0, 0 }; // home for the cursor
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD dwConSize;
// Get the number of character cells in the current buffer.
if (!GetConsoleScreenBufferInfo(hConsole, &csbi))
{
return;
}
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
// Fill the entire screen with blanks.
if (!FillConsoleOutputCharacter(hConsole, // Handle to console screen buffer
(TCHAR) ' ', // Character to write to the buffer
dwConSize, // Number of cells to write
coordScreen, // Coordinates of first cell
&cCharsWritten))// Receive number of characters written
{
return;
}
// Get the current text attribute.
if (!GetConsoleScreenBufferInfo(hConsole, &csbi))
{
return;
}
// Set the buffer's attributes accordingly.
if (!FillConsoleOutputAttribute(hConsole, // Handle to console screen buffer
csbi.wAttributes, // Character attributes to use
dwConSize, // Number of cells to set attribute
coordScreen, // Coordinates of first cell
&cCharsWritten)) // Receive number of characters written
{
return;
}
// Put the cursor at its home coordinates.
SetConsoleCursorPosition(hConsole, coordScreen);
}