I would like to make namespace Solids
which does nothing more than stores informations about vertexes and edge / face connectivity for several common solids such as platonic solids.
So I did this header file Solids.h
:
#ifndef Solids_h
#define Solids_h
#include "Vec3.h" // this is my class of 3D vector, e.g. class Vec3d{double x,y,z;}
namespace Solids{
struct Tetrahedron{
const static int nVerts = 4;
const static int nEdges = 6;
const static int nTris = 4;
constexpr static Vec3d verts [nVerts] = { {-1.0d,-1.0d,-1.0d}, {+1.0d,+1.0d,-1.0d}, {-1.0d,+1.0d,+1.0d}, {+1.0d,-1.0d,+1.0d} };
constexpr static int edges [nEdges][2] = { {0,1},{0,2},{0,3}, {1,2},{1,3},{2,3} };
constexpr static int tris [nTris ][3] = { {0,1,2},{0,1,3},{0,2,3},{1,2,3} };
} tetrahedron;
};
#endif
Then in my program which includes Solids.h
I want to plot it like this:
void drawTriangles( int nlinks, const int * links, const Vec3d * points ){
int n2 = nlinks*3;
glBegin( GL_TRIANGLES );
for( int i=0; i<n2; i+=3 ){
Vec3f a,b,c,normal;
convert( points[links[i ]], a ); // this just converts double to float verion of Vec3
convert( points[links[i+1]], b );
convert( points[links[i+2]], c );
normal.set_cross( a-b, b-c );
normal.normalize( );
glNormal3f( normal.x, normal.y, normal.z );
glVertex3f( a.x, a.y, a.z );
glVertex3f( b.x, b.y, b.z );
glVertex3f( c.x, c.y, c.z );
}
glEnd();
};
// ommited some code there
int main(){
drawTriangles( Solids::tetrahedron.nTris, (int*)(&Solids::tetrahedron.tris[0][0]), Solids::tetrahedron.verts );
}
however when I do, I get undefined reference to Solids::Tetrahedron::verts
. Which is probably connected with this undefined-reference-to-static-const-int issue.
So I guess the solution should be something like initialize it outside of namespace{}
and outside of struc{}
declaration ?
Like:
Solids::Tetrahedron::tris [Solids::Tetrahedron::nTris ][3] = { {0,1,2},{0,1,3},{0,2,3},{1,2,3} };
or:
Solids::Tetrahedron.tris [Solids::Tetrahedron.nTris ][3] = { {0,1,2},{0,1,3},{0,2,3},{1,2,3} };
Isn't there any more elegant solution ?