I have some state in the saga and trying to implement status check retries until I get some satisfactory value in a message I receved.
Say, I have something like this:
.During(Pending,
When(StatusChecked)
.TransitionTo(somethingThatDependsOnStatusCheckedData)
I can only feed a specific state to TransitionTo
but I want it to transition depending on the received message content, is it possible?