Did not use disable feature, setTimeout, or installed extra stuff.
This way code is executed without delays. I did not avoid double taps but I assured code to run just once.
I used the returned object from TouchableOpacity described in the docs https://reactnative.dev/docs/pressevent and a state variable to manage timestamps. lastTime is a state variable initialized at 0.
const [lastTime, setLastTime] = useState(0);
...
<TouchableOpacity onPress={async (obj) =>{
try{
console.log('Last time: ', obj.nativeEvent.timestamp);
if ((obj.nativeEvent.timestamp-lastTime)>1500){
console.log('First time: ',obj.nativeEvent.timestamp);
setLastTime(obj.nativeEvent.timestamp);
//your code
SplashScreen.show();
await dispatch(getDetails(item.device));
await dispatch(getTravels(item.device));
navigation.navigate("Tab");
//end of code
}
else{
return;
}
}catch(e){
console.log(e);
}
}}>
I am using an async function to handle dispatches that are actually fetching data, in the end I'm basically navigating to other screen.
Im printing out first and last time between touches. I choose there to exist at least 1500 ms of difference between them, and avoid any parasite double tap.