I like Xeo's approach for this problem. Let's do some tag dispatch with a fallback. Create a chooser struct that inherits from itself all the way down:
template <int I>
struct choice : choice<I + 1> { };
template <> struct choice<10> { }; // just stop somewhere
So choice<x>
is convertible to choice<y>
for x < y
, which means that choice<0>
is the best choice. Now, you need a last case:
struct otherwise{ otherwise(...) { } };
With that machinery, we can forward our main function template with an extra argument:
template <class T> void foo() { foo_impl<T>(choice<0>{}); }
And then make your top choice integral and your worst-case option... anything:
template <class T, class = std::enable_if_t<std::is_integral<T>::value>>
void foo_impl(choice<0> ) {
std::cout << "T is integral." << std::endl;
}
template <typename T>
void foo_impl(otherwise ) {
std::cout << "Any T." << std::endl;
}
This makes it very easy to add more options in the middle. Just add an overload for choice<1>
or choice<2>
or whatever. No need for disjoint conditions either. The preferential overload resolution for choice<x>
takes care of that.
Even better if you additionally pass in the T
as an argument, because overloading is way better than specializing:
template <class T> struct tag {};
template <class T> void foo() { foo_impl(tag<T>{}, choice<0>{}); }
And then you can go wild:
// special 1st choice for just int
void foo_impl(tag<int>, choice<0> );
// backup 1st choice for any integral
template <class T, class = std::enable_if_t<std::is_integral<T>::value>>
void foo_impl(tag<T>, choice<0> );
// 2nd option for floats
template <class T, class = std::enable_if_t<std::is_floating_point<T>::value>>
void foo_impl(tag<T>, choice<1> );
// 3rd option for some other type trait
template <class T, class = std::enable_if_t<whatever<T>::value>>
void foo_impl(tag<T>, choice<2> );
// fallback
template <class T>
void foo_impl(tag<T>, otherwise );