It is possible to capture an image in javascript using the MediaStream API. But in order to do so it is first necessary to instantiate a video object, then paint a frame into a canvas to get an image. But unfortunately many devices (e.g. phones) don't allow you to capture a video at the full native resolution of the device. For instance, on my phone the maximum image resolution is on the order of 4000x3000 but the maximum video resolution is a mere 1920x1080. Obviously capturing an image which is only barely 1/6th of the available resolution is unacceptable.
So how can I access the full resolution of the camera on the device?