Starting a timeout is an asynchronous operation. setTimeout
accepts a function as it's first argument because it's registering that callback function to be invoked at a later time. Every iteration of the JavaScript event loop it checks to see if the appropriate time has passed and if so then it fires the registered callback. Meanwhile it's still moving on to run other code while it waits.
Your for loop is not waiting for anything. It iterates to 10 super fast and all you've done is register ten callbacks to fire all at the same time in exactly one second (the time is specified in milliseconds by the way, so 1000 = 1 second).
You need setInterval
.
var count = 0;
var intervalId = setInterval(function () {
gold = gold + clickerPower;
$('#totalGold').html('Gold: ' + gold);
console.log('Clicked!');
count++;
if (count === 10) {
clearInterval(intervalId);
frenzyActive = false;
}
}, 1000);
That function will run once every second and increment a count
variable each time. When it reaches 10 we call clearInterval
and give it the intervalId
returned from setInterval
. This will stop the interval from continuing.
Take a gander at this post I wrote back when I too was confused about asynchronous callbacks :)
http://codetunnel.io/what-are-callbacks-and-promises/
I hope that helps :)
Good luck!