I'm trying to make a 2D game, but I can't figure out why my graphics from precedent frames are still there. The effect is when moving a rectangle on x with 1 pixel / frame, I get a long bar drawn on my screen.
In the class body I declared the objects beneath like that:
private int x, y;
private BufferedImage image;
private Graphics2D g;
This is how I'm initializing:
x = 10, y = 25;
image = new BufferedImage(300, 300, BufferedImage.TYPE_INT_BGR);
g = (Graphics2D) image.getGraphics();
r = new Rectangle(x, y, 10, 10);
I have method where I draw graphics:
Graphics g2 = this.getGraphics();
g2.drawImage(image, 0, 0, getWidth(), getHeight(), null);
g.draw(r);
g2.dispose();
I also have a tick method where I move the rectangle:
x++;
The class extends Canvas and implements Runnable for the game loop and I use a JFrame object .
This is the result of 10x10 rectangle movement: capture