I'm building glfw+glew OpenGL development environment based on Windows 10 + Vistual studio Community 2015, then I try to compile my codes on it, but it doesn't work and always get some link error as below:
error LNK2019: unresolved external symbol __glewCompileShader
error LNK2019: unresolved external symbol __glewCreateShader
error LNK2019: unresolved external symbol __glewGetShaderiv
...
I followed GLEW offical guide, and I checked my project configuration many times:
copy glew-1.13.0/bin/Release/Win32/glew32.dll to %SystemRoot%/system32
copy glew-1.13.0/lib/Release/Win32/glew32.lib to \Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib
copy glew-1.13.0/include/GL/glew.h to \Program Files (x86)\Microsoft Visual Studio 14.0\VC\include/GL
copy glew-1.13.0/include/GL/wglew.h to \Program Files (x86)\Microsoft Visual Studio 14.0\VC\include/GL
Is this GLEW library doesn't support Window 10? Or how I make it work?