I have a thread that adds points onto a zedgraph component on a certain time interval. I need to pause the adding of the points on pressing a check box and then resume adding them when the checkbox is pressed again. The following is what I have for thread:
public class myThread{
ManualResetEvent pauseResumeThread = new ManualResetEvent(true);
public void threadHeartrateGraph()
{
for (int k = 15; k < _hr.Length; k++)
{
pauseResumeThread.WaitOne();
if (HRDataSummary.threadPause == true)
{
break;
}
x = k;
y = _hr[k];
list1.Add(x, y);
_displayHRGraph.Invoke(list1, graph_HeartRate, _GraphName[0]);
graph_HeartRate.XAxis.Scale.Min = k-14;
graph_HeartRate.XAxis.Scale.Max = k+1;
Thread.Sleep(_interval * 1000);
}
}
catch (NullReferenceException)
{
}
}
public void play()
{
pauseResumeThread.Set();
}
public void pause()
{
pauseResumeThread.Reset();
}
}
And then, I have called for the play and pause thread from a checkbox.
private void checkBoxPause_CheckedChanged(object sender, EventArgs e)
{
if(checkBoxPause.Checked == true)
{
//HRDataSummary.threadPause = true;
checkBoxPause.Text = "Play >";
myThread mythread = new myThread();
Thread pause = new Thread(mythread.pause);
pause.Start();
}
if (checkBoxPause.Checked == false)
{
//HRDataSummary.threadPause = false;
checkBoxPause.Text = "Pause ||";
myThread mythread = new myThread();
Thread play = new Thread(mythread.play);
play.Start();
}
}
What am I missing? Or is it completely wrong use of ManualResetEvent?