I have been debugging some code which seems to be locking the main thread when the GUI is not visible. I have stripped it right back to the following code snippet and I have identified that a problem exists around my implementation of QTimer::singleShot.
To replicate the issue I set the timer to 1 (millisecond) start the application looping and send the app window to to the background. Eventually the app will grind to a halt until the UI is brought into the foreground.
If I set the timer to 0, it then the runs flawlessly regardless of where the main app window is located, I have increased the loop size as far as 4 million without issue.
I guess what I am stuck with is, what is the difference between
QTimer::singleShot(1, this, SLOT(emptyListOfAnotherObjects()));
and
QTimer::singleShot(0, this, SLOT(emptyListOfAnotherObjects()));
?
Why would one block the main thread over the other?
For what it is worth running this loop in a different thread, keeping the GUI separate, results in the same issue.
class AnotherObject : public QObject
{
Q_OBJECT
public:
AnotherObject();
void process();
signals:
void done();
};
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void start(bool);
private slots:
void emptyListOfAnotherObjects();
void delayEmptyOfAnotherObject();
private:
QList<AnotherObject*> m_listOfAnotherObject;
Ui::MainWindow *ui;
};
==
AnotherObject::AnotherObject()
{
qDebug() << "CTOR AnotherObject" << this;
}
void AnotherObject::process()
{
emit done();
deleteLater();
}
//==
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
connect(ui->start, SIGNAL(clicked(bool)), this, SLOT(start(bool)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::start(bool)
{
for(long i=0; i<40000; i++){
m_listOfAnotherObject.append(new AnotherObject());
}
emptyListOfAnotherObjects();
}
void MainWindow::emptyListOfAnotherObjects()
{
if(m_listOfAnotherObject.isEmpty()) {
qDebug() << "List empty, done.";
return;
}
AnotherObject* i = m_listOfAnotherObject.takeFirst();
connect(i, SIGNAL(done()), this, SLOT(delayEmptyOfAnotherObject()));
i->process();
qDebug() << m_listOfAnotherObject.count();
}
void MainWindow::delayEmptyOfAnotherObject()
{
QTimer::singleShot(1, this, SLOT(emptyListOfAnotherObjects()));
}
Thanks
Update:
Sorry, should have added that this is Qt 5.2 on OSX.