I was programming some test cases an noticed an odd behaviour.
An move assignment to a string did not erase the value of the first string, but assigned the value of the target string.
sample code:
#include <utility>
#include <string>
#include <iostream>
int main(void) {
std::string a = "foo";
std::string b = "bar";
std::cout << a << std::endl;
b = std::move(a);
std::cout << a << std::endl;
return 0;
}
result:
$ ./string.exe
foo
bar
expected result:
$ ./string.exe
foo
So to my questions:
- Is that intentional?
- Does this happen only with strings and/or STL objects?
- Does this happen with custom objects (as in user defined)?
Environment: Win10 64bit msys2 g++ 5.2
EDIT
After reading the possible duplicate answer and the answer by @OMGtechy i extended the test to check for small string optimizations.
#include <utility>
#include <string>
#include <iostream>
#include <cinttypes>
#include <sstream>
int main(void) {
std::ostringstream oss1;
oss1 << "foo ";
std::ostringstream oss2;
oss2 << "bar ";
for (std::uint64_t i(0);;++i) {
oss1 << i % 10;
oss2 << i % 10;
std::string a = oss1.str();
std::string b = oss2.str();
b = std::move(a);
if (a.size() < i) {
std::cout << "move operation origin was cleared at: " << i << std::endl;
break;
}
if (0 == i % 1000)
std::cout << i << std::endl;
}
return 0;
}
This ran on my machine up to 1 MB, which is not a small string anymore. And it just stopped, so i could paste the source here (Read: i stopped it).