My XCode project was generated by Unity so I was able to build the project without errors.
But when I try to archive it for ad hoc, I get this:
ld: bitcode bundle could not be generated because '/Users/myuser/Desktop/device3/Libraries/Plugins/iOS/AdmobPlugin.a(UnityEncoder.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture arm64
What is needed in this case?