I'm learning C# recently with a strong C++ background, and there is something about C# that I don't quite understand, given my understanding of and experiences with C++.
In C++, people do care a lot about uniformity, otherwise it would be impossible to write generic code using template meta-programming. In C#, however, people seem to care little about uniformity. For example, while array types have a Length
property, List<T>
uses Count
. While IndexOf
, LastIndexOf
, and alike for array types are static methods, their counterparts for List<T>
are not. This gives me the impression that instead of being uniform, C# is actually trying hard to be nonuniform. This doesn't make sense to me. Since C# doesn't support template meta-programming, uniformity is not that important as in C++. But still, being uniform can be beneficial in many other ways. For example, it would be easier for humans to learn and master. When things are highly uniform, you mater one, and you master it all. Please note that I'm not a C++ fanatics nor diehard. I just don't really understand.