I've got an application that is downloading several large binary files and saving them to disk. On some machines it works fine and on some other machines every once in a while a download will proceed to 99.9% complete and the URLStream object will not fire Event.COMPLETE
This is almost identical to the issue that appears here:
Why does URLStream complete event get dispatched when the file is not finished loading?
I've tried using the 'Cache Bust' method described in one of the answers but still no dice.
Any help would be appreciated.
Here is some sample code to help illustrate what I am trying to do:
var contentURL:String = "http://some-large-binary-file-in-amazon-s3.tar";
var stream:URLStream = new URLStream();
stream.addEventListener(Event.COMPLETE, function(e:Event):void{
//This should fire when the file is done downloading
//On some systems this fails to fire once in a while
//On other systems it never fails to fire
});
stream.addEventListener(ProgressEvent.PROGRESS, function(pe:ProgressEvent):void{
//Write the bytes available in the stream and save them to disk
//Note that a download will reach 100% complete in terms of total progress but the 'complete' event might still not fire.
});
var urlRequest:URLRequest = new URLRequest(contentURL);
//Here we might add some headers to the URL Request for resuming a file
//but they don't matter, the 'Event.COMPLETE' will fail to fire with our without
//these headers
addCustomHeaders( urlRequest );
stream.load( urlRequest );