So I am making a game in LWJGL (2 I think) and I have been working on a tile grid. but when I am binding my textures I am getting an exception and the game won't open (obviously) so I have been trying to solve this for an hour but I can't seem to get it to work. here is my code, can someone correct it for me?
code: (main class) http://pastebin.com/GvxEyGRQ
code: (GridHandler class) http://pastebin.com/2fcwLXU5
code: (TileType class - it is an enum) http://pastebin.com/Dk0v3BRc
code: (Tile class) http://pastebin.com/TNATAjJW
code: (renderer class) http://pastebin.com/MBhReiAb
my error:
Exception in thread "main" java.lang.ExceptionInInitializerError
Caused by: java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.glGetError(ImmediateModeOGLRenderer.java:384)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:249)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200)
at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64)
at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24)
at Functions.renderer.loadTexture(renderer.java:58)
at Functions.renderer.quickLoad(renderer.java:67)
at Window.Tile.(Tile.java:20)
at Window.GridHandler.(GridHandler.java:30)
at Window.Main.(Main.java:31)
Thanks in advance, Bryan.