So the basic idea is, you need to determine when the truck begins to leave the viewable area and then calculate the amount of "overflow", which would then allow you to paint the truck a second time at a new position subtracted from the overflow.
I've broken you code down so the Truck
is it's own class, this makes it easier to deal with and allows a little more control over the painting process.

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Truck truck;
public TestPane() {
truck = new Truck();
Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
truck.update(getSize());
repaint();
}
});
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
truck.paint(g2d);
g2d.dispose();
}
}
public class Truck {
private int x, y;
// I had to calculate these
private int width = 85;
private int height = 65;
private int xDelta = 4;
private int xOverFlow = 0;
public void update(Dimension bounds) {
x += xDelta;
if (x > bounds.width) {
x = 0;
}
if (x + width > bounds.width) {
xOverFlow = (x + width) - bounds.width;
} else {
xOverFlow = -1;
}
}
public void paint(Graphics2D g) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.translate(x, y);
paintTruck(g2d);
g2d.dispose();
if (xOverFlow > 0) {
g2d = (Graphics2D) g.create();
g2d.translate(xOverFlow - width, y);
paintTruck(g2d);
g2d.dispose();
}
}
protected void paintTruck(Graphics2D g2d) {
g2d.setColor(Color.gray);
g2d.fillRect(0, 10, 70, 45);
g2d.setColor(Color.yellow);
g2d.fillRoundRect(50, 15, 35, 35, 10, 10);
g2d.setColor(Color.black);
g2d.fillArc(5, 50, 10, 10, 0, 360);
g2d.fillArc(55, 50, 10, 10, 0, 360);
g2d.setColor(Color.gray);
g2d.fillRect(0, 10, 70, 45);
g2d.setColor(Color.yellow);
g2d.fillRoundRect(50, 15, 35, 35, 10, 10);
g2d.setColor(Color.black);
g2d.fillArc(5, 50, 10, 10, 0, 360);
g2d.fillArc(55, 50, 10, 10, 0, 360);
}
}
}
Another option might be to have more than one instance of truck, so as the second one begins to leave the viewable you could create another one
For example...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private List<Truck> trucks;
public TestPane() {
trucks = new ArrayList<>(2);
trucks.add(new Truck());
Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Truck[] truckArray = trucks.toArray(new Truck[trucks.size()]);
for (Truck truck : truckArray) {
truck.update(getSize());
if (truck.getX() > getWidth()) {
trucks.remove(truck);
} else if (truck.getX() + truck.getWidth() > getWidth() && trucks.size() == 1) {
trucks.add(new Truck());
}
}
repaint();
}
});
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
for (Truck truck : trucks) {
truck.paint(g2d);
}
g2d.dispose();
}
}
public class Truck {
// I had to calculate these
private int width = 85;
private int height = 65;
private int x = -width;
private int y;
private int xDelta = 4;
public void update(Dimension bounds) {
x += xDelta;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public void paint(Graphics2D g) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.translate(x, y);
paintTruck(g2d);
g2d.dispose();
}
protected void paintTruck(Graphics2D g2d) {
g2d.setColor(Color.gray);
g2d.fillRect(0, 10, 70, 45);
g2d.setColor(Color.yellow);
g2d.fillRoundRect(50, 15, 35, 35, 10, 10);
g2d.setColor(Color.black);
g2d.fillArc(5, 50, 10, 10, 0, 360);
g2d.fillArc(55, 50, 10, 10, 0, 360);
g2d.setColor(Color.gray);
g2d.fillRect(0, 10, 70, 45);
g2d.setColor(Color.yellow);
g2d.fillRoundRect(50, 15, 35, 35, 10, 10);
g2d.setColor(Color.black);
g2d.fillArc(5, 50, 10, 10, 0, 360);
g2d.fillArc(55, 50, 10, 10, 0, 360);
}
}
}