2

I am trying to draw Scroll reach map of my website using canvas. I have bunch Y coordinates and the number of visitors who reached the point. I am coloring each coordinates using the number of visitors who reached the point. Let's say

10 users are visiting my website.

5 users scrolling upto = 0, 300px 3 users scrolling upto = 300, 700px 2 users scrolling upto = 700, 800px

Now, I have 3 color stops (300, 700, 800)px respectively. And the coloring should be based on the number of users. I did this but the transition between the stops are smooth, it looks solid.

var Scroll = function(config, data) {
    var container, computed;
    this.data = data;
    this.config = config;
    container = document.querySelector(this.config.container);
    this.canvas = document.createElement('canvas');
    this.ctx = this.canvas.getContext('2d');
    computed = getComputedStyle(container) || {};
    this.canvas.className = 'zarget-scrollmap-canvas';
    this.width = this.canvas.width = this.config.width || +(computed.width.replace(/px/, ''));
    this.height = this.canvas.height = this.config.height || +(computed.height.replace(/px/, ''));
    this.canvas.style.cssText = 'position:absolute; top: 0px; left:0px';
    container.appendChild(this.canvas);

    var map = function(value, istart, istop, ostart, ostop) {
       return ostart + (ostop - ostart) * ((value - istart) / (istop - istart));
    };

    this.mapIntensityToColor = function(intensity, min, max) {
       var cint = map(intensity, min, max, 0, 255);

      /**
       * Based On Rainbow Gradient
       */
       if (cint > 204) {
          return [255, Math.round(map(intensity, min, max, 255, 0)), 0];
       }

       if (cint > 153) {
          max = (203 / 255 * 100) * (max / 100);
          return [Math.round(map(intensity, 0, max, 255, 0)), 255, 0];
       }

       if (cint > 102) {
          max = (153 / 255 * 100) * (max / 100);
          return [0, 255, Math.round(map(intensity, 0, max, 255, 0))];
       }

       if (cint > 0) {
          max = (102 / 255 * 100) * (max / 100);
          return [0, Math.round(map(intensity, 0, max, 255, 0)), 255];
       }
       max = (51 / 255 * 100) * (max / 100);
       return [0, 0, Math.round(map(intensity, 0, max, 0, 255))];
    };

    this.draw = function(data) {
      var min = 0;
      var max = 1300;
      var data = [
        [0, 50, 1300],
        [50, 100, 1100],
        [100, 150, 1100],
        [150, 200, 1000],
        [200, 250, 500],
        [250, 300, 400],
        [300, 350, 300],
        [350, 450, 200],
        [450, 500, 400],
        [500, 900, 0],
        [900, 950, 300],
        [950, 3350, 0]
      ];
      var point, startY, endY, alpha, val, color;
      this.ctx.globalAlpha = 0.75;

      for (var i = 0, l = data.length; i < l; i++) {
        point = data[i];
        startY = point[0];
        endY = point[1];
        val = point[2];
        color = this.mapIntensityToColor(val, min, max);
        this.ctx.fillStyle = "rgb(" + color.join(",") + ")";
        this.ctx.fillRect(0, startY, this.width, endY - startY);
    }

};};
var a = new Scroll({"container": "#overlay"});
a.draw();
#overlay {
  width: 100%;
  height: 2000px;
  position: absolute;
  top: 0px;
  left: 0px;
}
<div id="overlay"></div>

Output of above function

enter image description here

Expected Output

enter image description here

I tried using Linear gradient but the color blending is very poor.

Linear Gradient

https://jsfiddle.net/bdxeca48/2/

kannanrbk
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2 Answers2

3

You could just use a linear gradient with a single color stop at the "middle" of each step:

this.draw = function(data) {
    var min = 0;
    var max = 1300;
    var data = [
        [0, 50, 1300],
        [50, 100, 1100],
        [100, 150, 1100],
        [150, 200, 1000],
        [200, 250, 500],
        [250, 300, 400],
        [300, 350, 300],
        [350, 450, 200],
        [450, 500, 400],
        [500, 900, 0],
        [900, 950, 300],
        [950, 3350, 0]
    ];

    var point, startY, endY, alpha, val, color;
    this.ctx.globalAlpha = 0.75;

    // Calculate the maximum y scrolled
    var maxScrollY = 0;
    for(var i = 0, l = data.length; i < l; i++){
        point = data[i];
        if(maxScrollY < point[1]){
            maxScrollY = point[1];
        }
    }
    // here, maxScrollY will be 3350

    var linearGrad = ctx.createLinearGradient(0, 0, 0, maxScrollY);

    // Build the gradient
    for (var i = 0, l = data.length; i < l; i++) {
        point = data[i];

        // You have to divide the coordinate by maxScrollY to get
        // coordinates between 0.0 and 1.0
        startY = point[0] / maxScrollY;
        endY = point[1] / maxScrollY;

        // Take the y coordinate between startY and endY for the color stop coordinate
        var middleY = startY + (endY-startY)/2;

        val = point[2];
        color = this.mapIntensityToColor(val, min, max);
        linearGrad.addColorStop(middleY, "rgb(" + color.join(",") + ")");
    }

    // Then just render
    ctx.fillStyle = linearGrad;
    ctx.fillRect(0, 0, this.width, maxScrollY);
}

Result: Result

Here is a demo: https://jsfiddle.net/4n294hb1/

nasso
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  • I already tried that but the color blending is very poor. https://jsfiddle.net/bdxeca48/2/ – kannanrbk Apr 16 '16 at 15:03
  • Just add a single color stop at the "middle" of each step. – nasso Apr 16 '16 at 18:05
  • Need to add any interpolate colors to make it smooth https://jsfiddle.net/4n294hb1/1/. You can feel the darkness between the red and green color in the fiddle link – kannanrbk Apr 19 '16 at 12:17
0

Fiddle here: https://jsfiddle.net/Lfhdzw2c/

I replaced your IntensityToColor function with this, which I borrowed from https://rainbowcoding.com/how-to-create-rainbow-text-in-html-css-javascript/

function color_from_hue(hue)
{
  var h = hue/60;
  var c = 255;
  var x = (1 - Math.abs(h%2 - 1))*255;
  var color;

  var i = Math.floor(h);
  if (i == 0) color = rgb_to_hex(c, x, 0);
  else if (i == 1) color = rgb_to_hex(x, c, 0);
  else if (i == 2) color = rgb_to_hex(0, c, x);
  else if (i == 3) color = rgb_to_hex(0, x, c);
  else if (i == 4) color = rgb_to_hex(x, 0, c);
  else color = rgb_to_hex(c, 0, x);

  return color;
}
Timothy Kanski
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