I am trying to implement Google Analytics to my app. I can see hits when trying on Unity editor and also see real time users in analytics dashboard. However when I build my game on device I cannot see users on real time. I wait for a day no data has been sent from device.
try {
googleAnalytics.LogScreen(new AppViewHitBuilder()
.SetScreenName("Main Menu"));;
debuggerText.text = "Succes";
} catch (System.Exception ex) {
debuggerText.text = ex.ToString();
}
This return success both on desktop and device but on device no data sent. I search all similar questions but nothing helps ? Any idea what am I doing wrong ?