Can someone provide sample code on how in one Performance, one MusicPort, load and play two midis (Channels 0-15 in midi 1 and use another channel group to play midi 2's 0-15?) I tried AssignPChannelBlock on music port and SetPChannel on segment, but it plays 1st midi for a moment before only playing second after. I can't find any examples, and it's just not working unfortunately for me.
Basically in my test I do (some steps are skipped, but are default)
Port is Microsoft Synthesizer
HRESULT hr = S_OK;
DMUS_PORTPARAMS portParams;
ZeroMemory(&portParams, sizeof(DMUS_PORTPARAMS));
portParams.dwSize = sizeof(DMUS_PORTPARAMS);
portParams.dwChannelGroups = 2;
portParams.dwValidParams = DMUS_PORTPARAMS_CHANNELGROUPS;
if (midiPort.dwFlags & DMUS_PC_AUDIOPATH)
portParams.dwFeatures = DMUS_PORT_FEATURE_AUDIOPATH;
portParams.dwEffectFlags = DMUS_EFFECT_REVERB;
if (FAILED(hr = mMusic8->CreatePort(midiPort.guidPort, &portParams, &mMusicPort, NULL)))
return hr;
...
if (FAILED(hr = mPerformance->AddPort(mMusicPort)))
return hr;
if (FAILED(hr = mPerformance->AssignPChannelBlock(0, mMusicPort, 1)))
return hr;
if (FAILED(hr = mPerformance->AssignPChannelBlock(1, mMusicPort, 2)))
return hr;
...
// chan1 is DWORD array 0 to 0xF
mSegment1->SetPChannelsUsed(0x10, chan1);
// chan2 is DWORD array 10 to 0x1F
mSegment2->SetPChannelsUsed(0x10, chan2);
if (FAILED(hr = mSegment1->SetParam(GUID_StandardMIDIFile, 0xFFFFFFFF, 0, 0, NULL)))
return hr;
if (FAILED(hr = mSegment1->Download(mPerformance)))
return hr;
if (FAILED(hr = mSegment2->SetParam(GUID_StandardMIDIFile, 0xFFFFFFFF, 0, 0, NULL)))
return hr;
if (FAILED(hr = mSegment2->Download(mPerformance)))
return hr;
...
if (FAILED(hr = mPerformance->PlaySegment(mSegment1, 0, 0, &segmentState1)))
return hr;
if (FAILED(hr = mPerformance->PlaySegment(mSegment2, 0, 0, &segmentState2)))
return hr;
...