When building my first Android app I noticed that memory usage was already approaching 20MB right when the app started. I downloaded the Eclipse MAT and viewed the contents to find hundreds, if not thousands, of bitmaps in memory. Many of which are not used directly in my project (at least not so much that I would be aware)
Largest Image is 9MB: https://imagebin.ca/v/2eCK4JYLO2f2
Others are much smaller: https://imagebin.ca/v/2eCMmbFuIWsz
Android seems to have gone to great lengths to reduce memory by using the zygote... so why are there so many unused bitmaps already in memory?
(Basic project is a blank activity using Android Studio with fragment made up of a text view which simply says "Hello World!")