I would like to have a single neat (close and self contained) function (let's call it GetDesktopHandle) that returns a handle to the Desktop window. I use the code below. But it only works in the DeskHandle is a global var.
How to get rid of this global variable? If I make it local I get an AV in getDesktopWnd when I try to DeskHandle := hChild
VAR DeskHandle : HWND;
function GetDesktopHandle: HWND;
function getDesktopWnd (Handle: HWND; NotUsed: Longint): bool; stdcall; { Callback function }
VAR hChild : HWND;
begin
if handle <> 0 then
begin
hChild := FindWindowEx(handle, 0, 'SHELLDLL_DefView', nil);
if hChild <> 0 then
begin
hChild := FindWindowEx(hChild, 0, 'SysListView32', nil);
if hChild <> 0
then DeskHandle := hChild;
end;
end;
Result:= TRUE;
end;
begin
DeskHandle := 0;
EnumWindows(@getDesktopWnd, 0);
Result:= DeskHandle;
end;
The main question is: can I write this code as a single function or AT LEAST, can I get rid of the external/global var?
Possible solution:
The documentation says that the second parameter is only a IN parameter.
lParam [in] Type: LPARAM An application-defined value to be passed to the callback function.
https://msdn.microsoft.com/en-us/library/windows/desktop/ms633497%28v=vs.85%29.aspx
Would it be wrong to use it to pass the result back?