Once you detect the keys, you could send the pause key so that the song that is being played by itunes is paused, you could use a boolean
variable to detect between the shortcuts being typed on the keyboard or being send by the program(in case if you need)
or
You could use some c code(start the c program along with your java program) take a look at @Dave Delongs answer over here Modify NSEvent to send a different key than the one that was pressed
You could have a different keyboard shortcut and modify the c program to send your shortcut keys while the Itunes Shortcut keys are pressed, if you need the key codes Where can I find a list of Mac virtual key codes?
for example if your music program uses p to play songs
and r to listen to the next song
, and itunes uses spacebar
to play songs and right arrow key
to go to the next one, you could do modify @Dave Delongs answer here are the changes :-
#import <Cocoa/Cocoa.h>
CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) {
//0x31 is the virtual keycode for "Spacebar"
//0x23 is the virtual keycode for "p"
if (CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode) == 0x31) {
CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, 0x23);
}
//0x7C is the virtual keycode for "Right arrow"
//0x0F is the virtual keycode for "R"
if (CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode) == 0x7C) {
CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, 0x0F);
}
return event;
}
int main(int argc, char *argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
CFRunLoopSourceRef runLoopSource;
CFMachPortRef eventTap = CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, kCGEventTapOptionDefault, kCGEventMaskForAllEvents, myCGEventCallback, NULL);
if (!eventTap) {
NSLog(@"Couldn't create event tap!");
exit(1);
}
runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopCommonModes);
CGEventTapEnable(eventTap, true);
CFRunLoopRun();
CFRelease(eventTap);
CFRelease(runLoopSource);
[pool release];
exit(0);
}