I'm trying to receive a message in Unity from a client connected. However, I do not find a way to create a server in Unity that accepts an external client (an iOS app) and reads messages. Any help?
Thanks!
I'm trying to receive a message in Unity from a client connected. However, I do not find a way to create a server in Unity that accepts an external client (an iOS app) and reads messages. Any help?
Thanks!
Using socket with unity is a bit complicated and tricky but it is possible. I answered this question few days ago and see no need to re-post the code here. Here is a complete working Unity socket server code.