I'm having trouble with a UnityEngine version. (Can't upgrade, game is not mine)
The server RANDOMLY crashes when a specific UnityEngine method is used in a timer/thread (It was fixed in a version, I read It)
It happens totally random, I get a crash log, that starts from the timer/thread and ends at a UnityEngine method. (This never happens when I use It in the main thread)
My question is that Is It possible somehow to call the method from the main thread if the current thread != with the main thread?
Any help is appreciated