I Was just confused on the part of using a pointer on C++.. well you might say, "a pointer is obviously a memory adress of another variable and there are certaintly conditions in your program where you will need them". But i dont mean pointer in general, i mean the pointer you use to like "simulate" a class... I think code will explain it more:
#include <iostream>
#include <string>
#include "Book.h"
int main() {
Book book1;
Book *bookPointer = &book1;
book1.setBooksId(123);
std::cout << "BOOK ID: " << book1.getBookId() << std::endl;
(*bookPointer).setBooksId(300);
std::cout << (*bookPointer).getBookId() << std::endl;
/*When usage of arrow member selection member, left is always a pointer.
Same thing as above, but better practice!
*/
bookPointer->setBooksId(100);
std::cout << "POINTER ARROW : " << bookPointer->getBookId() << std::endl;
return 0;
}
Here you see i have another pointer that is called bookPointer which all it does is the same as the original instance of book class book1... I dont get it.. What is the advantage of using this? Give me a scenario if you can! Thanks for Helping!!