The two main ways to represent graphs learned in theoretical computer-science are adjacency matrix and adjacency lists.
Adjacency Matrix is as shown in the photo below is an n*n matrix and a[i][j] represents the edge between node i and node j so if it's a weighted graph it can be an integer instead of a boolean value for unweighted graphs.
adjacency matrix (photo source: google)
On the other hand, adjacency lists is a set of linked-lists (n-set to be exact), the i-th set has exactly the nodes i is connected to.
in this case you will need some additional way to save edge distance for example you can build your own class Edge as following
class Edge
{
int destination, length;
Edge* next = 0;
}
and use it for your linked-list. How ever I am used to std::vector<std::pair<int, int>> a[N]
to define a list of pairs and a[i][j].first
would be the j-th neighbor of nod i and a[i][j].second
the length of the edge between them.
For undirected graph your can add i to j neighbors as well.
So it's also a flexible way to represent graphs.
adjacency lists (image source: google photos)
So now let's talk complexity, I will try to keep it as simple as possible:
We habe n lists, each has the #(edges going out of node i)
so the total number is sum of this numbers which is the total number of edges E.
That means place complexity is O(E) which is at most 5 * n in a sparse-graph in comparison to O(N^2) in adjacency matrix. (We need a linear factor of E to represent it).
Now let's consider visiting all neighbors of a nod x:
in adjacency matrix we will go through the whole x-th line and if it's not 0 there's an edge there which is O(N).
In adjacency lists it's again exactly the number of neighbors of x which can though reach O(N).
But if we are visiting all neighbors of all Nodes (which is the case in Dijkstra when updating dis array), you will need to visit n elements n times in adjacency lists which is also O(N^2) time complexity while in adjacency lists it's exactly the sum of the number of neighbors - again E. which means we need also O(E) to visit all neighbors of all edges.
And sind all edges are given usually in the input O(E) would pass as calculation time, but O(N^2) would be a high complexity for constraints of N <= 10^6 for example.
At the end I will leave you with my usual implementation of diffreent variants of graphs using adjacency lists (vector as a list):
#include<iostream>
#include<vector>
int main(){
const int N = 5;
int n, e;
std::vector<std::pair<int, int>> graph[N], inverse[N];
std::vector<int> unweighted[N], undirectedUnweighted[N];
std::cin >> n >> e;
for(int i = 0; i < e; i++)
{
int x, y, z;//z is length of edge
std::cin >> x >> y >> z;
//substitute 1 from x, y if they starts from 1
graph[x].push_back(std::make_pair(y, z));
inverse[y].push_back(std::make_pair(x, z));
unweighted[x].push_back(y);
undirectedUnweighted[x].push_back(y);
undirectedUnweighted[y].push_back(x);
}
return 0;
}