You can do this with a custom IContractResolver
:
public class ConstructorPropertiesOnlyContractResolver : DefaultContractResolver
{
readonly bool serializeAllWritableProperties;
public ConstructorPropertiesOnlyContractResolver(bool serializeAllWritableProperties)
: base()
{
this.serializeAllWritableProperties = serializeAllWritableProperties;
}
protected override JsonObjectContract CreateObjectContract(Type objectType)
{
var contract = base.CreateObjectContract(objectType);
if (contract.CreatorParameters.Count > 0)
{
foreach (var property in contract.Properties)
{
if (contract.CreatorParameters.GetClosestMatchProperty(property.PropertyName) == null)
{
if (!serializeAllWritableProperties || !property.Writable)
property.Readable = false;
}
}
}
return contract;
}
}
Then use it like:
var settings = new JsonSerializerSettings { ContractResolver = new ConstructorPropertiesOnlyContractResolver(false) };
var json = JsonConvert.SerializeObject(myClass, Formatting.Indented, settings );
Pass true
for serializeAllWritableProperties
if you also want to serialize read/write properties that are not included in the constructor parameter list, e.g. AnUnrelatedReadWriteProperty
in:
public class MyClass
{
public MyClass(int myInt, string myString)
{
this.MyInt = myInt;
this.MyString = myString;
}
public int MyInt { get; private set; }
public string MyString { get; private set; }
public string Combo { get { return this.MyInt + this.MyString; } }
public string AnUnrelatedReadWriteProperty { get; set; }
}
Note you may want to cache your contract resolver for best performance.