While putting in a custom view from this here, I noticed a few problems.
- As the item does not clear, when moved out of the screen, it leaves a gaping hole in its stead.
- When swiped but not completely, the alarm icon is still visible on screen.
Here is a screenshot of my woes:
ItemTouchHelperCallback:
@Override
public void onChildDraw(Canvas c, RecyclerView recyclerView, RecyclerView.ViewHolder viewHolder, float dX, float dY, int actionState, boolean isCurrentlyActive) {
View itemView = viewHolder.itemView;
if (actionState == ItemTouchHelper.ACTION_STATE_SWIPE) {
itemView = viewHolder.itemView;
float height = (float) itemView.getBottom() - (float) itemView.getTop();
float width = height / 3;
// First, a rectangle is drawn on Canvas which covers the whole item view in preferred color.
// Then, we draw a Bitmap icon over that in specified location.
// Swiped right, green background with tick icon
// Swiped left, Orange background with alarm clock.
if(dX > 0){
// On the left side i.e swiped right
p.setColor(ContextCompat.getColor(context, R.color.green));
// Draw Rect with varying right side, equal to displacement dX
RectF background = new RectF((float) itemView.getLeft(), (float) itemView.getTop(), dX,(float) itemView.getBottom());
c.drawRect(background,p);
// Retrieves icon as Bitmap
icon = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_tick);
RectF icon_dest = new RectF((float) itemView.getLeft() + width ,(float) itemView.getTop() + width,(float) itemView.getLeft()+ 2*width,(float)itemView.getBottom() - width);
// Set the image icon for Right swipe
c.drawBitmap(icon,null,icon_dest,p);
} else {
// On the right side i.e swiped left
p.setColor(ContextCompat.getColor(context, R.color.orange));
// Draw Rect with varying left side, equal to the item's right side
// plus negative displacement dX
RectF background = new RectF((float) itemView.getRight() + dX, (float) itemView.getTop(),(float) itemView.getRight(), (float) itemView.getBottom());
c.drawRect(background,p);
// Retrieves icon as Bitmap
icon = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_alarm_off);
RectF icon_dest = new RectF((float) itemView.getRight() - 2*width ,(float) itemView.getTop() + width,(float) itemView.getRight() - width,(float)itemView.getBottom() - width);
// Set the image icon for Left swipe
c.drawBitmap(icon,null,icon_dest,p);
}
// Fade out the view as it is swiped out of the parent's bounds
final float alpha = 1.0f - Math.abs(dX) / (float) viewHolder.itemView.getWidth();
viewHolder.itemView.setAlpha(alpha);
viewHolder.itemView.setTranslationX(dX);
}
else
super.onChildDraw(c, recyclerView, viewHolder, dX, dY, actionState, isCurrentlyActive);
}
@Override
public void onSelectedChanged(RecyclerView.ViewHolder viewHolder,
int actionState) {
// We only want the active item
if (actionState != ItemTouchHelper.ACTION_STATE_IDLE) {
if (viewHolder instanceof ItemTouchHelperViewHolder) {
ItemTouchHelperViewHolder itemViewHolder =
(ItemTouchHelperViewHolder) viewHolder;
itemViewHolder.onItemSelected();
viewHolder.itemView.setBackgroundColor(Color.LTGRAY);
}
}
super.onSelectedChanged(viewHolder, actionState);
}
@Override
public void clearView(RecyclerView recyclerView, RecyclerView.ViewHolder viewHolder) {
// Called when RV item goes back into idle state i.e. finished drag or swipe
super.clearView(recyclerView, viewHolder);
if(viewHolder instanceof ItemTouchHelperViewHolder) {
ItemTouchHelperViewHolder itemTouchHelperViewHolder = (ItemTouchHelperViewHolder) viewHolder;
itemTouchHelperViewHolder.onItemClear();
viewHolder.itemView.setBackgroundColor(0);
icon.recycle();
}
}
How would I:
Make the Bitmap fade out so the items below update to fill in the gap
Fix the icon and space problem
Solve my problems and lower my blood pressure
I would be grateful for any solution you can provide.
UPDATE:
The way I fixed the icon problem was quite silly. In the else
statement after if (dX > 0)
, I replaced with else if (dX < 0)
and thus, the icon disappeared. My theory is that this is because when the RV item is replaced, dX is not > 0, and so the else
statement is called where the icon is drawn again.