I can't get this code to do anything beyond counting down to 29 from 30. Does anyone have any insight or hints as to what I am doing wrong to cause it to only run once? I checked to make sure that all the functions are being called with console.logs on game.time (except the clearInterval one since it stops already after the first time through). How do I get the setInterval to keep looping until 0? Thanks in advance for any help! :)
//game object to contain variables and methods
var game = {
// variable for time
time: 30,
// Start button onclick creates the time remaining object and calls the forloop to start
start: function() {
// $("#time").html(game.time);
game.countdown = setInterval(game.count(), 1000);
}, //end of start function
//what the set interval does which is subtract one second from game.time
count: function() {
game.time--;
// if statement to check when time gets to zero
if (game.time <= 0) {
game.stop();
}
// puts the current time left on the page
else {
$("#time").html(game.time);
}
}, // End of count function
// stops the set interval
stop: function() {
clearInterval(game.countdown);
}, // end of stop function
}; // end game object
// Start button click calls the start method
$("#start").click(game.start);