I am new with canvas and I've been Googling for a couple of hours, but I am stuck.
What I would like to do is to render a video on a canvas element, divide it and animate the pieces. I am halfway there (see: http://jsbin.com/riduxadazi/edit?html,css,js,console,output ) but I have a couple of questions:
- Am I doing things right, or is this extremly inefficient?
- I would like to use the video fullscreen. Whatever I try, the canvas grid + video don't seem to match size.
- I would like to animate the pieces of the video, but I have no clue how I should address them. Can I get some sort of array and animate the pieces one by one?
My JS looks like this. I tried to add comments to the most important parts. At least what I think were the most important parts ;)
var video = document.getElementById('video'); // Get the video
var ctx = canvas.getContext('2d'),
columns = 6,
rows = 4,
w, h, tileWidth, tileHeight;
// Start video and add it to canvas
video.addEventListener('play', function() {
var $this = this; //cache
(function loop() {
if (!$this.paused && !$this.ended) {
ctx.drawImage($this, 0, 0,window.innerWidth,window.innerHeight);
calcSize(); // Divide video
setTimeout(loop, 1000 / 30); // drawing at 30fps
}
})();
}, 0);
function calcSize() {
video.width = w = window.innerWidth;
video.height = h = window.innerHeight;
tileWidth = w / columns;
tileHeight = h / rows;
ctx.strokeStyle = '#000';
render();
}
function render() {
for(var x = 0; x < columns; x++) {
ctx.moveTo(x * tileWidth, 0);
ctx.lineTo(x * tileWidth, h);
}
for(var y = 0; y < rows; y++) {
ctx.moveTo(0, y * tileHeight);
ctx.lineTo(w, y * tileHeight);
}
ctx.stroke();
}