Reproduction: focus your mouse on canvas , then spin your mouse in circles for ~15 sec. At first you'll notice how things are smooth. After some time it starts to lose its smoothness and becomes really laggy.
Part of the js function came from the following answer
var canvas = document.getElementById('canvas');
var ctx = document.getElementById('canvas').getContext('2d');
var x;
var y;
var tx = tx || 0;
var ty = ty || 0;
var xDir;
var yDir;
function followMouse(e) {
x = e.offsetX;
y = e.offsetY;
moveObject();
}
function moveObject() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
var scale = 0.2 * Math.max(canvas.width, canvas.height);
xDir = 0;
yDir = 0;
xDir = (x - tx) / scale;
yDir = (y - ty) / scale;
tx = tx != x ? tx + xDir : tx;
ty = ty != y ? ty + yDir : ty;
ctx.fillRect(tx - 25, ty + 25, 50, 10);
if (tx != x || ty != y) {
window.requestAnimationFrame(moveObject);
}
}
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
};
canvas.addEventListener('mousemove', _.throttle(function(e) {
followMouse(e);
}, 30));
window.addEventListener('resize', resizeCanvas, false);
resizeCanvas();
html,
body {
margin: 0;
height: 100%;
}
canvas {
display: block;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.8.3/underscore-min.js"></script>
<canvas id="canvas"></canvas>