I'm wondering why my applet isn't running. I'm using netbeans, and the program works fine with no errors, but I can't seem to get the applet screen to appear to test all the functions of my program.I was wondering if someone can point out what I am doing wrong in starting my applet up. I haven't done to many things with applets, so I'm quite curious why it isn't upping and running for me. I really didn't want to post the full code of my program, but I've no idea if there's an error in my code, or I'm just not doing the right thing to actually start the applet or something.
I do not get any errors while running my program, that applet simply does not appear and run in itself. Otherwise I get no errors from neatbeans while running my program.
import java.awt.event.*;
import javax.swing.*;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.FlowLayout;
public class Program7 extends JApplet implements ActionListener, ItemListener
{
//static varaibles
private static int GuiHeight = 90;
private static int Square = 50;
//gui varaibles
private JRadioButton drawSquare;
private JRadioButton mess;
private JTextField messageFeild;
private JCheckBox color;
private JButton button;
private JComboBox location;
//modable global varaibles
private int width, height, drawX, drawY;
private Color drawColor;
private String draw;
@Override
public void init()
{
//creating the panels
JPanel drawChoice;
JPanel drawSet;
//setting group onject to link certain buttons together
ButtonGroup ObjGroup;
//setting layout to make things look nice
setLayout(new FlowLayout());
//ibtializing other varaibles
width = 0;
height = 0;
drawX = 0;
drawY= 0;
drawColor = Color.BLACK;
draw = "";
//intialzing the gui interface
drawSquare = new JRadioButton("Draw a Square!");
mess = new JRadioButton("Write a Message!");
location = new JComboBox(new String[]{"", "Random Pick", "Top Left"});
color = new JCheckBox("Draw in Color!");
button = new JButton("Draw it!");
//linking the buttons together
ObjGroup = new ButtonGroup();
ObjGroup.add(drawSquare);
ObjGroup.add(mess);
//adding event handlers to the buttons
location.addItem(this);
button.addActionListener(this);
color.addItemListener(this);
drawSquare.addActionListener(this);
mess.addActionListener(this);
messageFeild = new JTextField(20);
//adding to the first paels
drawChoice = new JPanel();
drawChoice.add(drawSquare);
drawChoice.add(mess);
drawChoice.add(messageFeild);
//adding to the applet
add(drawChoice);
//adding to the second panel
drawSet = new JPanel();
drawSet.add(new JLabel("Select where to draw!"));
drawSet.add(location);
drawSet.add(color);
drawSet.add(button);
//adding to the applet
add(drawSet);
}
@Override
public void paint(Graphics g)
{
//calling super constructor
super.paint(g);
//getting width
width = getWidth();
height = getHeight();
//setting graphics color
g.setColor(drawColor);
if (location.getSelectedItem() != "")
{
//ifstatement checking for inputs
if(draw == "Square"||draw == "square"||draw == "SQUARE")
{
//creating rectange
g.fillRect(drawX, drawY, width, height);
}
if(draw == "Message"|| draw == "MESSAGE"||draw == "message")
{
//writing message
g.drawString(messageFeild.getText(), drawX, drawY);
}
}
}
@Override
public void actionPerformed(ActionEvent e)
{
//repainting
repaint();
}
@Override
public void itemStateChanged(ItemEvent e)
{
//if statement checking for the various changes being made by the user in the pograms interface
//if statement check checking to see if there's a square or to write a message
if (e.getSource() == drawSquare && e.getStateChange() == ItemEvent.SELECTED)
{
draw = "Square";
messageFeild.setEnabled(false);
}
if (e.getSource() == mess && e.getStateChange() == ItemEvent.SELECTED)
{
draw = "Message";
messageFeild.setEnabled(true);
}
//if statement set checking for locational input
if (e.getSource() == location)
{
if(location.getSelectedItem() == "Random Pick")
{
drawX=(int)(Math.random()*(width+1));
drawY=(int)(GuiHeight+ Math.random()*(height-GuiHeight+1));
}
if(location.getSelectedItem() == "Top Left")
{
drawX=0;
drawY=GuiHeight;
}
}
//if statement to check for color change
if(e.getSource()==color && e.getStateChange()==ItemEvent.SELECTED)
{
drawColor = Color.GREEN;
}
if(e.getSource()==color && e.getStateChange()==ItemEvent.DESELECTED)
{
drawColor = Color.BLACK;
}
}
public static void main(String[] args) {
}
}