I'm trying to build an array of dictionaries in a background thread while keeping access to the current array until the background operation is done. Here's a simplified version of my code:
@property (nonatomic, strong) NSMutableArray *data;
@property (nonatomic, strong) NSMutableArray *dataInProgress;
- (void)loadData {
self.dataInProgress = [NSMutableArray array];
dispatch_async(dispatch_get_global_queue(QOS_CLASS_UTILITY, 0), ^{
[self loadDataWorker];
});
}
- (void)loadDataWorker {
for (int i=0; i<10000; i++) {
[self addDataItem];
}
dispatch_async(dispatch_get_main_queue(), ^{
[self loadDataFinish]; // the crash occurs before we get to this point
});
}
- (void)addDataItem {
// first check some previously added data
int currentCount = (int)[self.dataInProgress count];
if (currentCount > 0) {
NSDictionary *lastItem = [self.dataInProgress objectAtIndex:(currentCount - 1)];
NSDictionary *checkValue = [lastItem objectForKey:@"key3"]; // this line crashes with EXC_BAD_ACCESS
}
// then add another item
NSDictionary *dictionaryValue = [NSDictionary dictionaryWithObjectsAndKeys:@"bar", @"foo", nil];
NSDictionary *item = [NSDictionary dictionaryWithObjectsAndKeys:@"value1", @"key1", @"value2", @"key2", dictionaryValue, @"key3", nil];
// as described in UPDATE, I think this is the problem
dispatch_async(dispatch_get_main_queue(), ^{
[dictionaryValue setObject:[self makeCustomView] forKey:@"customView"];
});
[self.dataInProgress addObject:item];
}
- (UIView *)makeCustomView {
return [[UIView alloc] initWithFrame:CGRectMake(0, 0, 0, 0)];
}
- (void)loadDataFinish {
self.data = [NSMutableArray arrayWithArray:self.dataInProgress];
}
This works fine in most cases, but when the dataset is large, I start to get crashes on the line indicated above. The likelihood of a crash is greater with more data or a device with less memory. On an iPhone 6 with 10,000 items, it happens about one in five times. So it looks like when memory gets tight, the dictionaries inside the data array are destroyed before I access them.
If I do everything in the main thread there are no crashes. I originally had this problem with non-ARC code, then I converted my project to ARC and the same problem remains.
Is there a way to ensure the objects added earlier in the build process are retained until I'm done? Or is there a better way to do what I'm doing?
Here's a stack trace:
thread #17: tid = 0x9c586, 0x00000001802d1b90 libobjc.A.dylib`objc_msgSend + 16, queue = 'com.apple.root.background-qos', stop reason = EXC_BAD_ACCESS (code=1, address=0x10)
frame #0: 0x00000001802d1b90 libobjc.A.dylib`objc_msgSend + 16
frame #1: 0x0000000180b42384 CoreFoundation`-[__NSDictionaryM objectForKey:] + 148
frame #2: 0x00000001002edd58 MyApp`-[Table addDataItem](self=0x000000014fd44600, _cmd="addDataItem", id=0x00000001527650d0, section=3, cellData=0x0000000152765050) + 1232 at Table.m:392
frame #4: 0x00000001002eca28 MyApp`__25-[Table loadData]_block_invoke(.block_descriptor=0x000000015229efd0) + 52 at Table.m:265
frame #5: 0x0000000100705a7c libdispatch.dylib`_dispatch_call_block_and_release + 24
frame #6: 0x0000000100705a3c libdispatch.dylib`_dispatch_client_callout + 16
frame #7: 0x0000000100714c9c libdispatch.dylib`_dispatch_root_queue_drain + 2344
frame #8: 0x0000000100714364 libdispatch.dylib`_dispatch_worker_thread3 + 132
frame #9: 0x00000001808bd470 libsystem_pthread.dylib`_pthread_wqthread + 1092
frame #10: 0x00000001808bd020 libsystem_pthread.dylib`start_wqthread + 4
UPDATE
I traced through my full code with the answers below in mind, particularly those about locking while multithreading, and realized that part of the data I'm adding to my data array is a UIView that I'm creating during the build process. Since it's bad to build views in a background thread, and I did see problems when doing that, I'm jumping back to the main thread for makeCustomView. See the lines of code I added above with "UPDATE" in the comment. This must be the problem now; when I skip adding the custom view, I have no more crashes.
I could rework the build workflow so that all the data except the custom views are added on the background thread, then I could make a second pass and add the custom views on the main thread. But is there a way to manage the threads in this workflow? I tried locking with NSLock before and after calling makeCustomView, but that made no difference. I also found an SO answer saying NSLock is basically outdated, so I didn't go further with that.