I use a template function for wrapping OpenGL API calls (for error code catching):
template<typename Function, typename ... Args>
auto __glFunction(const char *file, int line, Function f, Args ...args) -> decltype(f(args...)) {
auto result = f(args...);
auto error = glGetError();
if (error != GL_NO_ERROR) {
switch(error) {
case GL_INVALID_ENUM:
std::cout << "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
std::cout << "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
std::cout << "GL_INVALID_OPERATION";
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
std::cout << "GL_INVALID_FRAMEBUFFER_OPERATION";
break;
case GL_OUT_OF_MEMORY:
std::cout << "GL_OUT_OF_MEMORY";
break;
case GL_STACK_UNDERFLOW:
std::cout << "GL_STACK_UNDERFLOW";
break;
case GL_STACK_OVERFLOW:
std::cout << "GL_STACK_OVERFLOW";
break;
default:
std::cout << "GL_ERROR #" << error;
break;
}
std::cout << " at " << file << ":" << line << std::endl;
}
return result;
};
#define glFunction(function, ...) __glFunction(__FILE__, __LINE__, function, ##__VA_ARGS__)
It works well with functions which have non-void return type. How should I specify template to work with void-returning functions as well as non-void.