27

I am trying to play a short musical note sequence with a default sine wave as sound inside a Swift Playground. At a later point I'd like to replace the sound with a Soundfont but at the moment I'd be happy with just producing some sound.

I want this to be a midi like sequence with direct control over the notes, not something purely audio based. The AudioToolbox seems to provide what I am looking for but I have troubles fully understanding its usage. Here's what I am currently trying

import AudioToolbox

// Creating the sequence    

var sequence:MusicSequence = nil
var musicSequence = NewMusicSequence(&sequence)

// Creating a track

var track:MusicTrack = nil
var musicTrack = MusicSequenceNewTrack(sequence, &track)

// Adding notes

var time = MusicTimeStamp(1.0)
for index:UInt8 in 60...72 {
    var note = MIDINoteMessage(channel: 0,
                               note: index,
                               velocity: 64,
                               releaseVelocity: 0,
                               duration: 1.0 )
    musicTrack = MusicTrackNewMIDINoteEvent(track, time, &note)
    time += 1
}

// Creating a player    

var musicPlayer:MusicPlayer = nil
var player = NewMusicPlayer(&musicPlayer)

player = MusicPlayerSetSequence(musicPlayer, sequence)
player = MusicPlayerStart(musicPlayer)

As you can imagine, there's no sound playing. I appreciate any ideas on how to have that sound sequence playing aloud.

Bernd
  • 11,133
  • 11
  • 65
  • 98

2 Answers2

16

You have to enable the asynchronous mode for the Playground.

Add this at the top (Xcode 7, Swift 2):

import XCPlayground
XCPlaygroundPage.currentPage.needsIndefiniteExecution = true

and your sequence will play.

The same for Xcode 8 (Swift 3):

import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
Eric Aya
  • 69,473
  • 35
  • 181
  • 253
16

Working MIDI example in a Swift Playground

import PlaygroundSupport
import AudioToolbox

var sequence : MusicSequence? = nil
var musicSequence = NewMusicSequence(&sequence)

var track : MusicTrack? = nil
var musicTrack = MusicSequenceNewTrack(sequence!, &track)

// Adding notes

var time = MusicTimeStamp(1.0)
for index:UInt8 in 60...72 { // C4 to C5
    var note = MIDINoteMessage(channel: 0,
                               note: index,
                               velocity: 64,
                               releaseVelocity: 0,
                               duration: 1.0 )
    musicTrack = MusicTrackNewMIDINoteEvent(track!, time, &note)
    time += 1
}

// Creating a player

var musicPlayer : MusicPlayer? = nil
var player = NewMusicPlayer(&musicPlayer)

player = MusicPlayerSetSequence(musicPlayer!, sequence)
player = MusicPlayerStart(musicPlayer!)

PlaygroundPage.current.needsIndefiniteExecution = true

Great MIDI reference page with a nice chart

MIDI Notes Reference

Cameron Lowell Palmer
  • 21,528
  • 7
  • 125
  • 126