I found this top answer (first block of code) that helped me rotate an image (a card in my case). But how do I attach a back cover (example) to that rotating card?
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1
Assuming you didn't change the camera and the angles where you don't see the image at all are still 90° and 270°, you can just swap the Image
in the ImageView
at those angles as well change the scaleX
property at those angles to -1
and 1
respectively so that you do not need to mirror the original image.
The following code is a modified version of jewelsea's answer to "Flip a card animation", so credit for parts of the code has to be given to that user.
public class QuickFlip extends Application {
@Override
public void start(Stage stage) throws Exception {
BooleanProperty showFront = new SimpleBooleanProperty(true);
Node card = createCard(showFront,
new Image("http://www.ohmz.net/wp-content/uploads/2012/05/Game-of-Throne-Magic-trading-cards-2.jpg"),
new Image("https://upload.wikimedia.org/wikipedia/en/a/aa/Magic_the_gathering-card_back.jpg")
);
stage.setScene(createScene(card));
stage.show();
// first 90° -> show front
RotateTransition rotator1 = createRotator(card, 0, 90);
// from 90° to 270° show backside
rotator1.setOnFinished(evt -> showFront.set(false));
RotateTransition rotator2 = createRotator(card, 90, 270);
// from 270° to 360° show front again
rotator2.setOnFinished(evt -> showFront.set(true));
RotateTransition rotator3 = createRotator(card, 270, 360);
SequentialTransition rotator = new SequentialTransition(card, rotator1, rotator2, rotator3);
rotator.setCycleCount(10);
rotator.play();
}
private Scene createScene(Node card) {
StackPane root = new StackPane();
root.getChildren().addAll(card);
Scene scene = new Scene(root, 600, 700, true, SceneAntialiasing.BALANCED);
scene.setCamera(new PerspectiveCamera());
return scene;
}
private Node createCard(BooleanProperty showFront, Image front, Image back) {
ImageView imageView = new ImageView();
imageView.setFitHeight(front.getHeight());
imageView.setFitWidth(front.getWidth());
// show front/back depending on value of the showFront property
imageView.imageProperty().bind(Bindings.when(showFront).then(front).otherwise(back));
// mirror image, when backside is shown to prevent wrong orientation
imageView.scaleXProperty().bind(Bindings.when(showFront).then(1d).otherwise(-1d));
return imageView;
}
private RotateTransition createRotator(Node card, double fromAngle, double toAngle) {
// animation length proportional to the rotation angle
RotateTransition rotator = new RotateTransition(Duration.millis(Math.abs(10000 * (fromAngle - toAngle) / 360)), card);
rotator.setAxis(Rotate.Y_AXIS);
rotator.setFromAngle(fromAngle);
rotator.setToAngle(toAngle);
rotator.setInterpolator(Interpolator.LINEAR);
return rotator;
}
public static void main(String[] args) {
launch();
}
}
1
You can make the rotation transition occur in parallel with a discrete Timeline that switches the image at the times when the card flips. In the case of the original QuickFlip demo, those times are 2500 and 7500 milliseconds:
import javafx.animation.*;
import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.image.*;
import javafx.scene.layout.StackPane;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
public class QuickFlip2 extends Application {
@Override
public void start(Stage stage) throws Exception {
ImageView card = new ImageView();
stage.setScene(createScene(card));
stage.show();
Animation rotator = createRotator(card);
rotator.play();
}
private Scene createScene(Node card) {
StackPane root = new StackPane();
root.getChildren().add(card);
Scene scene = new Scene(root, 600, 700, true, SceneAntialiasing.BALANCED);
scene.setCamera(new PerspectiveCamera());
return scene;
}
private Animation createRotator(ImageView card) {
RotateTransition rotator = new RotateTransition(Duration.millis(10000), card);
rotator.setAxis(Rotate.Y_AXIS);
rotator.setFromAngle(0);
rotator.setToAngle(360);
rotator.setInterpolator(Interpolator.LINEAR);
rotator.setCycleCount(10);
Image front = new Image(
"http://www.ohmz.net/wp-content/uploads/2012/05/Game-of-Throne-Magic-trading-cards-2.jpg",
false);
Image back = new Image(
"https://upload.wikimedia.org/wikipedia/commons/thumb/3/30/Card_back_05a.svg/329px-Card_back_05a.svg.png",
front.getWidth(), front.getHeight(), true, true);
Timeline imageSwitcher = new Timeline(
new KeyFrame(Duration.ZERO,
new KeyValue(card.imageProperty(), front, Interpolator.DISCRETE)),
new KeyFrame(Duration.millis(2500),
new KeyValue(card.imageProperty(), back, Interpolator.DISCRETE)),
new KeyFrame(Duration.millis(7500),
new KeyValue(card.imageProperty(), front, Interpolator.DISCRETE)),
new KeyFrame(Duration.millis(10000),
new KeyValue(card.imageProperty(), front, Interpolator.DISCRETE))
);
imageSwitcher.setCycleCount(10);
return new ParallelTransition(card, rotator, imageSwitcher);
}
public static void main(String[] args) {
launch();
}
}

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