I've a function to take a screenshot on windows platforms with the WinApi and C++. It works perfectly with one and two monitors but when I run it on a machine with 3 monitors or more it only takes the picture of two monitors.
I think my poblem is that the content of the monitor to the left of the "main" monitor gets cut of. Sadly I have no idea how to fix it or what I am doing wrong.
I have read about BitBlt & StretchBlt so I tryed it with them but no success.
This it's what I'm doing:
// Get the system metrics
const int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
const int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
The width & height gets calculated perfectly for all monitors.
// Create a normal DC and a memory DC for the entire screen. The normal DC provides a "snapshot" of the screen contents.
// The memory DC keeps a copy of this "snapshot" in the associated bitmap.
const HDC hdcScr = CreateDCW(TEXT("DISPLAY"), NULL, NULL, NULL);
const HDC hdcMem = CreateCompatibleDC(hdcScr);
if (!StretchBlt(hdcMem, 0, 0, width, height, hdcScr, 0, 0, width, height, SRCCOPY)) {
return;
}
// Create a compatible bitmap for hdcScreen.
const HBITMAP hbmScr = CreateCompatibleBitmap(hdcScr, width, height);
if (hbmScr == 0) {
return;
}
if (!BitBlt(hdcMem, 0, 0, width, height, hdcScr, 0, 0, SRCCOPY)) {
return;
}
// Select the bitmaps into the compatible DC.
if (!SelectObject(hdcMem, hbmScr)) {
DeleteDC(hdcScr);
DeleteDC(hdcMem);
DeleteObject(hbmScr);
return;
}
// Copy color data for the entire display into a bitmap that is selected into a compatible DC.
if (!StretchBlt(hdcMem, 0, 0, width, height, hdcScr, 0, 0, width, height, SRCCOPY)) {
DeleteDC(hdcScr);
DeleteDC(hdcMem);
DeleteObject(hbmScr);
return;
}
BITMAP bmp;
// Retrieve the bitmap's color format, width, and height.
if (!GetObject(hbmScr, sizeof(BITMAP), reinterpret_cast<LPSTR>(&bmp))) {
DeleteDC(hdcScr);
DeleteDC(hdcMem);
DeleteObject(hbmScr);
return;
}
// Convert the color format to a count of bits.
unsigned short cClrBits = bmp.bmPlanes * bmp.bmBitsPixel;
if (cClrBits == 1) {
cClrBits = 1;
}
else if (cClrBits <= 4) {
cClrBits = 4;
}
else if (cClrBits <= 8) {
cClrBits = 8;
}
else if (cClrBits <= 16) {
cClrBits = 16;
}
else if (cClrBits <= 24) {
cClrBits = 24;
}
else {
cClrBits = 32;
}
PBITMAPINFO pbmi;
// Allocate memory for the BITMAPINFO structure. (This structure contains a BITMAPINFOHEADER structure and an array of RGBQUAD data structures.)
if (cClrBits != 24) {
pbmi = static_cast<PBITMAPINFO>(LocalAlloc(LPTR, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * (1 << cClrBits)));
}
else { // There is no RGBQUAD array for the 24-bit-per-pixel format.
pbmi = static_cast<PBITMAPINFO>(LocalAlloc(LPTR, sizeof(BITMAPINFOHEADER)));
}
// Initialize the fields in the BITMAPINFO structure.
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pbmi->bmiHeader.biWidth = bmp.bmWidth;
pbmi->bmiHeader.biHeight = bmp.bmHeight;
pbmi->bmiHeader.biPlanes = bmp.bmPlanes;
pbmi->bmiHeader.biBitCount = bmp.bmBitsPixel;
if (cClrBits < 24) {
pbmi->bmiHeader.biClrUsed = (1 << cClrBits);
}
// If the bitmap is not compressed, set the BI_RGB flag.
pbmi->bmiHeader.biCompression = BI_RGB;
// Compute the number of bytes in the array of color indices and store the result in biSizeImage.
pbmi->bmiHeader.biSizeImage = (pbmi->bmiHeader.biWidth + 7) / 8 * pbmi->bmiHeader.biHeight * cClrBits;
// Set biClrImportant to 0, indicating that all of the device colors are important.
pbmi->bmiHeader.biClrImportant = 0;
const PBITMAPINFOHEADER pbih = reinterpret_cast<PBITMAPINFOHEADER>(pbmi); // bitmap info-header
const LPBYTE lpBits = static_cast<LPBYTE>(GlobalAlloc(GMEM_FIXED, pbih->biSizeImage)); // memory pointer
if (!lpBits) {
DeleteDC(hdcScr);
DeleteDC(hdcMem);
LocalFree(pbmi);
GlobalFree(lpBits);
DeleteObject(hbmScr);
return;
}
// Retrieve the color table (RGBQUAD array) and the bits (array of palette indices) from the DIB.
if (!GetDIBits(hdcMem, hbmScr, 0, pbih->biHeight, lpBits, pbmi, DIB_RGB_COLORS)) {
DeleteDC(hdcScr);
DeleteDC(hdcMem);
LocalFree(pbmi);
GlobalFree(lpBits);
DeleteObject(hbmScr);
return;
}
BITMAPFILEHEADER hdr; // bitmap file-header
hdr.bfType = 0x4d42; // ('M' << 8) + 'B';
// Calculate the size of the entire file.
hdr.bfSize = sizeof(BITMAPFILEHEADER) + pbih->biSize + pbih->biClrUsed * sizeof(RGBQUAD) + pbih->biSizeImage;
hdr.bfReserved1 = NULL;
hdr.bfReserved2 = NULL;
// Calculate the offset to the array of color indices.
hdr.bfOffBits = sizeof(BITMAPFILEHEADER) + pbih->biSize + pbih->biClrUsed * sizeof(RGBQUAD);
const DWORD cb = pbih->biSizeImage; // incremental count of bytes
std::stringstream outputBitmap;
// Write the BITMAPFILEHEADER into the .BMP file.
outputBitmap.write( reinterpret_cast<LPSTR>(&hdr), sizeof(BITMAPFILEHEADER));
// Write the BITMAPINFOHEADER and RGBQUAD array into the file.
outputBitmap.write(reinterpret_cast<LPSTR>(pbih), sizeof(BITMAPINFOHEADER) + pbih->biClrUsed * sizeof(RGBQUAD));
// Write the array of color indices
outputBitmap.write(reinterpret_cast<LPSTR>(lpBits), cb);
// To test the whole thing
std::ofstream out("test.bmp", std::ios::out | std::ios::binary);
out << outputBitmap.str();
out.close();
// Cleanup
DeleteDC(hdcScr);
DeleteDC(hdcMem);
LocalFree(pbmi);
GlobalFree(lpBits);
DeleteObject(hbmScr);