I have a simple question that i can't figure out. I did not write this code. I know that the tetromino_ and moveTime_ are instances of two different classes. My question is why are they declared outside the brackets but still within the class. Does this method of instance declaration have a name?
Game::Game() :
tetromino_{ static_cast <Tetromino::Type>(rand() % 7) },
moveTime_{ SDL_GetTicks() }
{
//srand(time(NULL));
//initialize SDL and if it fails, present an error
if (SDL_Init(SDL_INIT_VIDEO) != 0){
throw std::runtime_error("_Init(SDL_INIT_VIDEO)");
}
//width of thhe window is 650/2 and the height is 650
SDL_CreateWindowAndRenderer(650 / 2, 650, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS, &window_, &renderer_);
//set the window position
SDL_SetWindowPosition(window_, 365, 1);
}
In case my question was not clear, What is this called
Game::Game() :
tetromino_{ static_cast <Tetromino::Type>(rand() % 7) },
moveTime_{ SDL_GetTicks() }
{