I have some code that allows me to detect faces in a live camera preview and draw a few GIFs over their landmarks using the play-services-vision library provided by Google.
It works well enough when the face is static, but when the face moves at a moderate speed, the face detector takes longer than the camera's framerate to detect the landmarks at the face's new position. I know it might have something to do with the bitmap draw speed, but I took steps to minimize the lag in them.
(Basically I get complaints that the GIFs' repositioning isn't 'smooth enough')
EDIT: I did try getting the coordinate detection code...
List<Landmark> landmarksList = face.getLandmarks();
for(int i = 0; i < landmarksList.size(); i++)
{
Landmark current = landmarksList.get(i);
//canvas.drawCircle(translateX(current.getPosition().x), translateY(current.getPosition().y), FACE_POSITION_RADIUS, mFacePositionPaint);
//canvas.drawCircle(current.getPosition().x, current.getPosition().y, FACE_POSITION_RADIUS, mFacePositionPaint);
if(current.getType() == Landmark.LEFT_EYE)
{
//Log.i("current_landmark", "l_eye");
leftEyeX = translateX(current.getPosition().x);
leftEyeY = translateY(current.getPosition().y);
}
if(current.getType() == Landmark.RIGHT_EYE)
{
//Log.i("current_landmark", "r_eye");
rightEyeX = translateX(current.getPosition().x);
rightEyeY = translateY(current.getPosition().y);
}
if(current.getType() == Landmark.NOSE_BASE)
{
//Log.i("current_landmark", "n_base");
noseBaseY = translateY(current.getPosition().y);
noseBaseX = translateX(current.getPosition().x);
}
if(current.getType() == Landmark.BOTTOM_MOUTH) {
botMouthY = translateY(current.getPosition().y);
botMouthX = translateX(current.getPosition().x);
//Log.i("current_landmark", "b_mouth "+translateX(current.getPosition().x)+" "+translateY(current.getPosition().y));
}
if(current.getType() == Landmark.LEFT_MOUTH) {
leftMouthY = translateY(current.getPosition().y);
leftMouthX = translateX(current.getPosition().x);
//Log.i("current_landmark", "l_mouth "+translateX(current.getPosition().x)+" "+translateY(current.getPosition().y));
}
if(current.getType() == Landmark.RIGHT_MOUTH) {
rightMouthY = translateY(current.getPosition().y);
rightMouthX = translateX(current.getPosition().x);
//Log.i("current_landmark", "l_mouth "+translateX(current.getPosition().x)+" "+translateY(current.getPosition().y));
}
}
eyeDistance = (float)Math.sqrt(Math.pow((double) Math.abs(rightEyeX - leftEyeX), 2) + Math.pow(Math.abs(rightEyeY - leftEyeY), 2));
eyeCenterX = (rightEyeX + leftEyeX) / 2;
eyeCenterY = (rightEyeY + leftEyeY) / 2;
noseToMouthDist = (float)Math.sqrt(Math.pow((double)Math.abs(leftMouthX - noseBaseX), 2) + Math.pow(Math.abs(leftMouthY - noseBaseY), 2));
...in a separate thread within the View draw method, but it just nets me a SIGSEGV error.
My questions:
- Is syncing the Face Detector's processing speed with the Camera Preview framerate the right thing to do in this case, or is it the other way around, or is it some other way?
- As the Face Detector finds the faces in a camera preview frame, should I drop the frames that the preview feeds before the FD finishes? If so, how can I do it?
- Should I just use
setClassificationMode(NO_CLASSIFICATIONS)
andsetTrackingEnabled(false)
in a camera preview just to make the detection faster? - Does the play-services-vision library use OpenCV, and which is actually better?
EDIT 2:
I read one research paper that, using OpenCV, the face detection and other functions available in OpenCV is faster in Android due to their higher processing power. I was wondering whether I can leverage that to hasten the face detection.