Digging through the glMatrix-0.9.5.min.js
source used in my webGL project and I came across several lines of code like this...
vec3.negate = function (a, b)
{
b || (b = a); // <-- What exactly does this line do?
b[0] = -a[0];
b[1] = -a[1];
b[2] = -a[2];
return b;
};
Not sure what that code is doing or even if it's a bug considering it's a third-party file, but I also know I'm not completely up to speed about JavaScript as a language. (For instance, I just learned about protocols because of this. Odd/interesting concept.)
So is that valid, and if so, what exactly is it doing?
My guess is it's shorthand for the following, saying 'If 'b' isn't set, set it to a'
if(!b)
{
b = a;
}
which can also just be written
if(!b) b = a;
which I'd argue is much more clear. But again, I'm guessing as to what that actually means/does. Could be wrong.
Follow-up:
Are these two if-conditions equal?
if(!b){ ... }
if(b == undefined){ ... }
I'm wondering if there's a complication between 'undefined' and a defined value that's 'null'