When you use .imageView.adjustsImageWhenAncestorFocused
you get your image scaled, you get it bigger on focus. The image goes beyond it's bounds. That means that you can't see full image - it's coped on all sides.
You have:
You want:
When you use .imageView.adjustsImageWhenAncestorFocused
you get your image scaled, you get it bigger on focus. The image goes beyond it's bounds. That means that you can't see full image - it's coped on all sides.
You have:
You want:
If you want it work from the box, you need to remember to reserve Focused/Safe zone size (from documentation) when you create your image.
In my case I have my images from server and I can't edit them. What worked for me - it's to redraw image right before setting:
UIImage *oldImage = [UIImage imageNamed:@"example"];
CGFloat width = cell.imageView.frame.size.width;
CGFloat height = cell.imageView.frame.size.height;
CGSize newSize = CGSizeMake(width, height);
CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height));
CGImageRef imageRef = oldImage.CGImage;
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0);
CGContextRef resizeContext = UIGraphicsGetCurrentContext();
CGContextSetInterpolationQuality(resizeContext, kCGInterpolationHigh);
CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, newSize.height);
CGContextConcatCTM(resizeContext, flipVertical);
CGContextDrawImage(resizeContext, newRect, imageRef);
CGImageRef newImageRef = CGBitmapContextCreateImage(resizeContext);
UIImage *newImageResized = [UIImage imageWithCGImage:newImageRef];
CGImageRelease(newImageRef);
UIGraphicsEndImageContext();
dispatch_async(dispatch_get_main_queue(), ^{
cell.imageView.image = newImageResized;
});
It's nor necessary to redraw in this way, but the point is you need to draw your UIImage
again in order to have your image displayed properly.
Code from here.