I was trying to implement an iterator over the pixels of a 3D image. The image is stored in a single vector, and I do index mapping to go from (x, y, z) to the vector index. The idea is to be able to do a range-based for on the image.
Of course, iterating over the pixels by using the vector iterators is really fast (0.6s in my case), but I don't have access to the indexes.
A triple for
loop (z, y, x to be in the memory order) is as fast on VS2015, but way slower (2.4s) with gcc or clang (gcc 5.2, clang 3.9 as well as older versions).
I wrote an iterator that returns a tuple (x, y, z, value), and it's also around 2.4s, even with VS2015. The iterator contains a reference to the image, and the three field x, y, and z, and the value of the pixel is obtained by using the same pixel_at(x, y, z)
as the triple loop.
So, I have 2 questions:
Why is VS2015 so much faster than GCC and Clang? (answered in edit)
How can I achieve the faster time while still having access to x, y, z?
Here's the increment of the x/y/z iterator:
_x++;
if (_x == _im.width())
{
_x = 0;
_y++;
if (_y == _im.height())
{
_y = 0;
_z++;
}
}
The loops that are measured are the following:
Triple for
-loop:
for (int k = 0; k < im.depth(); ++k)
for (int j = 0; j < im.height(); ++j)
for (int i = 0; i < im.width(); ++i)
sum += im.pixel_at(i, j, k);
Iterate over the vector:
for (unsigned char c : im.pixels())
sum += c;
Iterate with the custom iterator:
for (const auto& c : im.indexes())
sum += std::get<3>(c);
The iterator implemented with a single index gives me the good performance (0.6s), but then I don't have access to x, y, z, and computing them on the fly is too slow (6s). Having x, y, z and the index in the iterator doesn't help either (2.4s).
The benchmark is 100 passes on the image, while summing the values of the pixels, randomly initialized. For the cases where I have the indexes too, I made sure that the value of the indexes are read (for instance, the sum of the z coordinates) so that the compiler doesn't optimize them. It doesn't change anything, except for the case where I compute the indexes on the fly, where the computation was optimized away.
The whole code can be found here: https://github.com/nitnelave/3DIterator
Thanks!
EDIT: After enabling link-time optimization (-flto
), the triple for
loop is as fast (0.19s) on g++ as the vector iterators (0.18s), but the custom iterator is still 6 times slower (1.2s). That's already much better than the 3.2s I was getting for both the for
loop and the iterator, but we're not quite there yet.
EDIT: I isolated the loops inside functions which I forbade gcc to inline, to isolate the assembly code, and here it is:
Triple for
loop:
push %r15
push %r14
push %r13
push %r12
push %rbp
push %rdi
push %rsi
push %rbx
sub $0x78,%rsp
mov 0x8(%rcx),%eax
pxor %xmm4,%xmm4
mov %rcx,%r12
movl $0x64,0x5c(%rsp)
xor %r13d,%r13d
xor %r14d,%r14d
mov %eax,0x58(%rsp)
mov 0x58(%rsp),%edx
test %edx,%edx
jle 10040163a <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2fa>
mov 0x4(%r12),%eax
movl $0x0,0x54(%rsp)
movl $0x0,0x2c(%rsp)
mov %eax,0x48(%rsp)
nopl 0x0(%rax,%rax,1)
nopw %cs:0x0(%rax,%rax,1)
mov 0x48(%rsp),%eax
test %eax,%eax
jle 10040161f <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2df>
movslq (%r12),%rax
mov 0x54(%rsp),%r10d
mov 0x2c(%rsp),%ebx
mov %rax,%rcx
mov %rax,0x40(%rsp)
add %rax,%rax
mov %rax,0x38(%rsp)
lea -0x1(%rcx),%eax
imul %ecx,%r10d
imul %eax,%ebx
mov %eax,0x50(%rsp)
movslq %r10d,%rsi
lea (%rsi,%rsi,1),%r9
mov %ebx,0x4c(%rsp)
xor %ebx,%ebx
xchg %ax,%ax
nopw %cs:0x0(%rax,%rax,1)
test %ecx,%ecx
jle 100401605 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2c5>
mov 0x10(%r12),%rdx
lea (%rdx,%r9,1),%r8
mov %r8,%rax
and $0xf,%eax
shr %rax
neg %rax
and $0x7,%eax
cmp %ecx,%eax
cmova %ecx,%eax
cmp $0xa,%ecx
cmovbe %ecx,%eax
test %eax,%eax
je 100401690 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x350>
movswl (%r8),%r8d
add %r8d,%r14d
cmp $0x1,%eax
je 100401720 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x3e0>
movswl 0x2(%rdx,%r9,1),%r8d
add %r8d,%r14d
cmp $0x2,%eax
je 100401710 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x3d0>
movswl 0x4(%rdx,%r9,1),%r8d
add %r8d,%r14d
cmp $0x3,%eax
je 100401700 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x3c0>
movswl 0x6(%rdx,%r9,1),%r8d
add %r8d,%r14d
cmp $0x4,%eax
je 1004016f0 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x3b0>
movswl 0x8(%rdx,%r9,1),%r8d
add %r8d,%r14d
cmp $0x5,%eax
je 1004016e0 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x3a0>
movswl 0xa(%rdx,%r9,1),%r8d
add %r8d,%r14d
cmp $0x6,%eax
je 1004016d0 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x390>
movswl 0xc(%rdx,%r9,1),%r8d
add %r8d,%r14d
cmp $0x7,%eax
je 1004016c0 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x380>
movswl 0xe(%rdx,%r9,1),%r8d
add %r8d,%r14d
cmp $0x8,%eax
je 1004016b0 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x370>
movswl 0x10(%rdx,%r9,1),%r8d
add %r8d,%r14d
cmp $0xa,%eax
jne 1004016a0 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x360>
movswl 0x12(%rdx,%r9,1),%r8d
add %r8d,%r14d
mov $0xa,%r8d
cmp %ecx,%eax
je 1004015fb <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2bb>
mov %eax,%r15d
mov %ecx,%edi
sub %eax,%edi
mov %r15,0x30(%rsp)
mov 0x50(%rsp),%r15d
lea -0x8(%rdi),%r11d
sub %eax,%r15d
shr $0x3,%r11d
add $0x1,%r11d
cmp $0x6,%r15d
lea 0x0(,%r11,8),%ebp
jbe 100401573 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x233>
mov 0x30(%rsp),%r15
pxor %xmm0,%xmm0
xor %eax,%eax
add %rsi,%r15
lea (%rdx,%r15,2),%r15
movdqa (%r15),%xmm1
movdqa %xmm4,%xmm3
add $0x1,%eax
add $0x10,%r15
pcmpgtw %xmm1,%xmm3
movdqa %xmm1,%xmm2
cmp %eax,%r11d
punpcklwd %xmm3,%xmm2
punpckhwd %xmm3,%xmm1
paddd %xmm2,%xmm0
paddd %xmm1,%xmm0
ja 10040151a <_Z17bench_triple_loopRK7Image3D.constprop.5+0x1da>
movdqa %xmm0,%xmm1
add %ebp,%r8d
psrldq $0x8,%xmm1
paddd %xmm1,%xmm0
movdqa %xmm0,%xmm1
psrldq $0x4,%xmm1
paddd %xmm1,%xmm0
movd %xmm0,%eax
add %eax,%r14d
cmp %ebp,%edi
je 1004015fb <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2bb
lea (%r10,%r8,1),%eax
cltq
movswl (%rdx,%rax,2),%eax
add %eax,%r14d
lea 0x1(%r8),%eax
cmp %eax,%ecx
jle 1004015fb <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2bb
add %r10d,%eax
cltq
movswl (%rdx,%rax,2),%eax
add %eax,%r14d
lea 0x2(%r8),%eax
cmp %eax,%ecx
jle 1004015fb <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2bb
add %r10d,%eax
cltq
movswl (%rdx,%rax,2),%eax
add %eax,%r14d
lea 0x3(%r8),%eax
cmp %eax,%ecx
jle 1004015fb <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2bb
add %r10d,%eax
cltq
movswl (%rdx,%rax,2),%eax
add %eax,%r14d
lea 0x4(%r8),%eax
cmp %eax,%ecx
jle 1004015fb <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2bb
add %r10d,%eax
cltq
movswl (%rdx,%rax,2),%eax
add %eax,%r14d
lea 0x5(%r8),%eax
cmp %eax,%ecx
jle 1004015fb <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2bb
add %r10d,%eax
add $0x6,%r8d
cltq
movswl (%rdx,%rax,2),%eax
add %eax,%r14d
cmp %r8d,%ecx
jle 1004015fb <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2bb
add %r10d,%r8d
movslq %r8d,%r8
movswl (%rdx,%r8,2),%eax
add %eax,%r14d
add 0x2c(%rsp),%r13d
add 0x4c(%rsp),%r13d
add $0x1,%ebx
add 0x38(%rsp),%r9
add 0x40(%rsp),%rsi
add %ecx,%r10d
cmp %ebx,0x48(%rsp)
jne 1004013f0 <_Z17bench_triple_loopRK7Image3D.constprop.5+0xb0>
addl $0x1,0x2c(%rsp)
mov 0x48(%rsp),%ebx
mov 0x2c(%rsp),%eax
add %ebx,0x54(%rsp)
cmp 0x58(%rsp),%eax
jne 1004013a0 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x60>
subl $0x1,0x5c(%rsp)
jne 10040136c <_Z17bench_triple_loopRK7Image3D.constprop.5+0x2c>
mov 0x2a64(%rip),%rcx # 1004040b0 <__fu0__ZSt4cout>
mov %r13d,%eax
mov %r14d,%r13d
mov %eax,%edx
callq 100401828 <_ZNSolsEi>
lea 0x6f(%rsp),%rdx
mov $0x1,%r8d
mov %rax,%rcx
movb $0xa,0x6f(%rsp)
callq 100401800 <_ZSt16__ostream_insertIcSt11char_traitsIcEERSt13basic_ostreamIT_T0_ES6_PKS3_l>
mov %r13d,%eax
add $0x78,%rsp
pop %rbx
pop %rsi
pop %rdi
pop %rbp
pop %r12
pop %r13
pop %r14
pop %r15
retq
nop
nopw %cs:0x0(%rax,%rax,1)
xor %r8d,%r8d
jmpq 1004014da <_Z17bench_triple_loopRK7Image3D.constprop.5+0x19a>
nopl 0x0(%rax,%rax,1)
mov $0x9,%r8d
jmpq 1004014d2 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x192>
nopl 0x0(%rax,%rax,1)
mov $0x8,%r8d
jmpq 1004014d2 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x192>
nopl 0x0(%rax,%rax,1)
mov $0x7,%r8d
jmpq 1004014d2 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x192>
nopl 0x0(%rax,%rax,1)
mov $0x6,%r8d
jmpq 1004014d2 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x192>
nopl 0x0(%rax,%rax,1)
mov $0x5,%r8d
jmpq 1004014d2 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x192>
nopl 0x0(%rax,%rax,1)
mov $0x4,%r8d
jmpq 1004014d2 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x192>
nopl 0x0(%rax,%rax,1)
mov $0x3,%r8d
jmpq 1004014d2 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x192>
nopl 0x0(%rax,%rax,1)
mov $0x2,%r8d
jmpq 1004014d2 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x192>
nopl 0x0(%rax,%rax,1)
mov $0x1,%r8d
jmpq 1004014d2 <_Z17bench_triple_loopRK7Image3D.constprop.5+0x192>
nopl 0x0(%rax,%rax,1)
Iteration over the vector:
push %r14
push %r13
push %r12
push %rbp
push %rdi
push %rsi
push %rbx
mov 0x10(%rcx),%r8
mov 0x18(%rcx),%r10
mov $0x64,%ebx
pxor %xmm4,%xmm4
lea 0x2(%r8),%r12
mov %r10,%rdi
mov %r8,%rbp
and $0xf,%ebp
sub %r12,%rdi
shr %rbp
shr %rdi
neg %rbp
lea 0x1(%rdi),%r11
and $0x7,%ebp
cmp %r11,%rbp
cmova %r11,%rbp
xor %eax,%eax
xchg %ax,%ax
nopw %cs:0x0(%rax,%rax,1)
cmp %r8,%r10
je 1004012dc <_Z10bench_iterRK7Image3D.constprop.4+0x1fc>
cmp $0xa,%r11
mov %r11,%rcx
ja 1004012f0 <_Z10bench_iterRK7Image3D.constprop.4+0x210>
movswl (%r8),%edx
add %edx,%eax
cmp $0x1,%rcx
je 100401300 <_Z10bench_iterRK7Image3D.constprop.4+0x220>
movswl 0x2(%r8),%edx
add %edx,%eax
cmp $0x2,%rcx
lea 0x4(%r8),%rdx
je 1004011ed <_Z10bench_iterRK7Image3D.constprop.4+0x10d>
movswl 0x4(%r8),%edx
add %edx,%eax
cmp $0x3,%rcx
lea 0x6(%r8),%rdx
je 1004011ed <_Z10bench_iterRK7Image3D.constprop.4+0x10d>
movswl 0x6(%r8),%edx
add %edx,%eax
cmp $0x4,%rcx
lea 0x8(%r8),%rdx
je 1004011ed <_Z10bench_iterRK7Image3D.constprop.4+0x10d>
movswl 0x8(%r8),%edx
add %edx,%eax
cmp $0x5,%rcx
lea 0xa(%r8),%rdx
je 1004011ed <_Z10bench_iterRK7Image3D.constprop.4+0x10d>
movswl 0xa(%r8),%edx
add %edx,%eax
cmp $0x6,%rcx
lea 0xc(%r8),%rdx
je 1004011ed <_Z10bench_iterRK7Image3D.constprop.4+0x10d>
movswl 0xc(%r8),%edx
add %edx,%eax
cmp $0x7,%rcx
lea 0xe(%r8),%rdx
je 1004011ed <_Z10bench_iterRK7Image3D.constprop.4+0x10d>
movswl 0xe(%r8),%edx
add %edx,%eax
cmp $0x8,%rcx
lea 0x10(%r8),%rdx
je 1004011ed <_Z10bench_iterRK7Image3D.constprop.4+0x10d>
movswl 0x10(%r8),%edx
add %edx,%eax
cmp $0xa,%rcx
lea 0x12(%r8),%rdx
jne 1004011ed <_Z10bench_iterRK7Image3D.constprop.4+0x10d>
movswl 0x12(%r8),%edx
add %edx,%eax
lea 0x14(%r8),%rdx
cmp %rcx,%r11
je 1004012dc <_Z10bench_iterRK7Image3D.constprop.4+0x1fc>
mov %r11,%rsi
mov %rdi,%r14
sub %rcx,%rsi
sub %rcx,%r14
lea -0x8(%rsi),%r9
shr $0x3,%r9
add $0x1,%r9
cmp $0x6,%r14
lea 0x0(,%r9,8),%r13
jbe 10040127d <_Z10bench_iterRK7Image3D.constprop.4+0x19d>
pxor %xmm0,%xmm0
lea (%r8,%rcx,2),%r14
xor %ecx,%ecx
movdqa (%r14),%xmm1
add $0x1,%rcx
movdqa %xmm4,%xmm2
add $0x10,%r14
movdqa %xmm1,%xmm3
cmp %rcx,%r9
pcmpgtw %xmm1,%xmm2
punpcklwd %xmm2,%xmm3
punpckhwd %xmm2,%xmm1
paddd %xmm3,%xmm0
paddd %xmm1,%xmm0
ja 100401226 <_Z10bench_iterRK7Image3D.constprop.4+0x146>
movdqa %xmm0,%xmm1
lea (%rdx,%r13,2),%rdx
psrldq $0x8,%xmm1
paddd %xmm1,%xmm0
movdqa %xmm0,%xmm1
psrldq $0x4,%xmm1
paddd %xmm1,%xmm0
movd %xmm0,%ecx
add %ecx,%eax
cmp %r13,%rsi
je 1004012dc <_Z10bench_iterRK7Image3D.constprop.4+0x1fc>
movswl (%rdx),%ecx
add %ecx,%eax
lea 0x2(%rdx),%rcx
cmp %rcx,%r10
je 1004012dc <_Z10bench_iterRK7Image3D.constprop.4+0x1fc>
movswl 0x2(%rdx),%ecx
add %ecx,%eax
lea 0x4(%rdx),%rcx
cmp %rcx,%r10
je 1004012dc <_Z10bench_iterRK7Image3D.constprop.4+0x1fc>
movswl 0x4(%rdx),%ecx
add %ecx,%eax
lea 0x6(%rdx),%rcx
cmp %rcx,%r10
je 1004012dc <_Z10bench_iterRK7Image3D.constprop.4+0x1fc>
movswl 0x6(%rdx),%ecx
add %ecx,%eax
lea 0x8(%rdx),%rcx
cmp %rcx,%r10
je 1004012dc <_Z10bench_iterRK7Image3D.constprop.4+0x1fc>
movswl 0x8(%rdx),%ecx
add %ecx,%eax
lea 0xa(%rdx),%rcx
cmp %rcx,%r10
je 1004012dc <_Z10bench_iterRK7Image3D.constprop.4+0x1fc>
movswl 0xa(%rdx),%ecx
add %ecx,%eax
lea 0xc(%rdx),%rcx
cmp %rcx,%r10
je 1004012dc <_Z10bench_iterRK7Image3D.constprop.4+0x1fc>
movswl 0xc(%rdx),%edx
add %edx,%eax
sub $0x1,%ebx
jne 100401130 <_Z10bench_iterRK7Image3D.constprop.4+0x50>
pop %rbx
pop %rsi
pop %rdi
pop %rbp
pop %r12
pop %r13
pop %r14
retq
test %rbp,%rbp
jne 100401308 <_Z10bench_iterRK7Image3D.constprop.4+0x228>
xor %ecx,%ecx
mov %r8,%rdx
jmpq 1004011f6 <_Z10bench_iterRK7Image3D.constprop.4+0x116>
nop
mov %r12,%rdx
jmpq 1004011ed <_Z10bench_iterRK7Image3D.constprop.4+0x10d>
mov %rbp,%rcx
jmpq 100401146 <_Z10bench_iterRK7Image3D.constprop.4+0x66>
Custom iterator:
push %r14
push %rbp
push %rdi
push %rsi
push %rbx
sub $0x30,%rsp
mov (%rcx),%r10d
mov $0x64,%ebp
xor %ebx,%ebx
mov %rcx,%rdi
mov 0x4(%rcx),%ecx
xor %edx,%edx
mov 0x8(%rdi),%esi
nop
xor %r9d,%r9d
xor %r11d,%r11d
xor %r8d,%r8d
nopl 0x0(%rax)
cmp %r9d,%esi
je 1004017b0 <_Z16bench_index_iterRK7Image3D.constprop.0+0x80>
mov %ecx,%eax
mov 0x10(%rdi),%r14
add %r9d,%edx
imul %r9d,%eax
add %r11d,%eax
imul %r10d,%eax
add %r8d,%eax
add $0x1,%r8d
cltq
movswl (%r14,%rax,2),%eax
add %eax,%ebx
cmp %r10d,%r8d
jne 100401760 <_Z16bench_index_iterRK7Image3D.constprop.0+0x30>
add $0x1,%r11d
xor %r8d,%r8d
cmp %r11d,%ecx
jne 100401760 <_Z16bench_index_iterRK7Image3D.constprop.0+0x30>
add $0x1,%r9d
xor %r11d,%r11d
cmp %r9d,%esi
jne 100401765 <_Z16bench_index_iterRK7Image3D.constprop.0+0x35>
nopw %cs:0x0(%rax,%rax,1)
test %r11d,%r11d
jne 100401765 <_Z16bench_index_iterRK7Image3D.constprop.0+0x35>
test %r8d,%r8d
jne 100401765 <_Z16bench_index_iterRK7Image3D.constprop.0+0x35>
sub $0x1,%ebp
jne 100401750 <_Z16bench_index_iterRK7Image3D.constprop.0+0x20>
mov 0x28ea(%rip),%rcx # 1004040b0 <__fu0__ZSt4cout>
callq 100401828 <_ZNSolsEi>
lea 0x2f(%rsp),%rdx
mov $0x1,%r8d
mov %rax,%rcx
movb $0xa,0x2f(%rsp)
callq 100401800 <_ZSt16__ostream_insertIcSt11char_traitsIcEERSt13basic_ostreamIT_T0_ES6_PKS3_l>
mov %ebx,%eax
add $0x30,%rsp
pop %rbx
pop %rsi
pop %rdi
pop %rbp
pop %r14
retq
So it seems that there is loop unrolling for the first 2 benches, but not for the custom iterator.
EDIT: I also tried using the boost::asio::coroutine
s, but it's slower than my solution.