please help. I am creating a breakout game and I'm trying to build the brick class which diplays an image of a brick layer by layer.But my code compiles but nothing shows up. This is what i have so far. Main Class:
public class Breakout extends Applet implements Runnable{
Thread thread = new Thread(this);
boolean running = true;
Brick b;
Image dbImage;
Graphics dbg;
public void init(){
setSize(800,600);
b = new Brick();
}
public void start(){
thread.start();
}
public void destroy(){
running = false;
}
public void stop(){
running = false;
}
public void run(){
while(running){
b.update(this);
repaint();
try{
thread.sleep(20);
}
catch (InterruptedException e){
System.out.println("AN ERROR HAS OCCURED");
}
}
}
public void update(Graphics g){
dbImage = createImage(getWidth(),getHeight());
dbg = dbImage.getGraphics();
paint(dbg);
g.drawImage(dbImage,0,0,this);
}
public void paint(Graphics g){
b.paint(g,this);
}
}
This is the brick class:
public class Brick {
private URL url;
private Image brick;
Image [][] bricks = new Image[50][3];
public void brick (Breakout bR){
url = bR.getDocumentBase();
brick = bR.getImage(url,"brick.png");
for(int i =0; i < bricks.length; i++)
for(int j = 0; j < bricks[0].length; j++)
bricks[i][j] = brick;
}
public void update(Breakout bR){
}
public void paint(Graphics g, Breakout bR){
int imageWidth = bricks[0][0].getWidth(bR);
int imageHeight = bricks[0][0].getHeight(bR);
for (int i = 0; i < bricks.length; i++)
for ( int j =0; j < bricks[0].length; j++)
g.drawImage(bricks[i][j], i * imageWidth + 5, j * imageHeight + 5, bR);
}
}
Thanks for your help.