i am about to make a game where a plane is moving on x axis and the cannon use to hit the plan with cannon ball and the plane has to crash i did all what i can but i got a serious problem problem 1: when plan is moving i can't use canon cause both are using for loop and they have to wait for each other to finish problem 2: because of cleardevice(); function its so difficult for me to continue both movement of the cannon ball and plan anybody having any idea what i am missing would be appreciated its very important thanks in advance
#include <graphics.h>
#include <windows.h>
void fire();
void canon();
void plan();
void plan_move();
int main( )
{
initwindow(800, 500, "First Sample");
canon();
plan_move();
plan();
getch();
return 0;
}
void fire()
{
int i=0;
for(i=0;i<370;i++)
{
circle(363, 400-i, 13);
setcolor(WHITE);
delay(5);
canon();
cleardevice();
}
}
void canon()
{
line(350,450,350,400);
line(380,450,380,400);
circle(365,400,15);
circle(365,470,25);
}
void plan()
{
line(25,70,50,70);
line(25,30,50,30);
line(80,70,50,30);
line(80,70,50,70);
line(25,30,25,70);
}
void plan_move()
{
int i=0;
for(i=0;i<700;i++)
{
line(25+i,70,50+i,70);
line(25+i,30,50+i,30);
line(80+i,70,50+i,30);
line(80+i,70,50+i,70);
line(25+i,30,25+i,70);
delay(8);
canon();
if(GetAsyncKeyState(VK_SPACE))
{
fire();
}
cleardevice();
}
}