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I'm impliment the Game Center ANE provided by Adobe to my AIR game for iOS developed in Adobe Flash CC 2015. I downloaded the latest ANE, which should be 64bit, but when I try to compile the file, or even export movie (Ctrl + Enter), I get this error:

Test Movie terminated.
The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.ane.gameCenter is not supported for Windows-x86.

When I tried using the "gameCenter.ane"-file included in the Gaming SDK by Adobe, I got an error saying:

META-INF/ANE/iPhone-ARM/libgameCenter.a are required to have universal iOS libraries. Please contact the ANE developer(s) to get the same.

I was able to export movie (Ctrl + Enter) with the original included gameCenter.ane file (from Gaming SDK), but not while using the 64bit.

Any ideas?

Thanks!

Chathurika Senani
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schou
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  • @Nathan, got any useful info to add for a faster answer? I don't do ANEs but hope someone can help. Surely `is not supported for Windows-x86`(32-bit) might be the issue when used with a 64-bit ANE? What Flash version are you using? According to this **[link](http://www.adobe.com/uk/products/animate/versions.html)** only Animate [Flash] **CC** version has _"iOS 64-bit support"_ and _"64-bit architecture"_ but those features are not available to older Flash **CS** versions... – VC.One Sep 24 '16 at 15:46

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