I have a rather strange problem or more a question with the paint()-method: I'm delevoping some application with a part that visualizes a stack of images. You can navigate through that stack with keyboard and mouse to see every image. One requirement is, that you should be able to actually see every image, even if you navigate fast though that stack. To proof that I added some log outputs in my paint() method to see what image is displayed, and all seemed to be ok. Then I captured one fast navigation with a (software) video grabber from the monitor, with an adequate framerate, to see in the recorded video, that a few images are skipped (the video contained always a couple of frames for every image that was shown on the monitor). I tested some other video grabbers with the same result. It seems to me that even if the paint()-method was called for actually every image, the monitor output skipped some of them. How can I avoid that? I hope you can understand my problem, and for this application it is a real problem.
Thanks in advance for any hints, Andy