I have implemented a rubber band by adopting the following code:
https://support.microsoft.com/en-gb/kb/314945
This is my code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Data;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
namespace Test
{
public partial class TestX: UserControl
{
private Boolean m_bLeftButton { get; set; }
private Boolean m_bMiddleButton { get; set; }
private Boolean m_bZoomWindow { get; set; }
Point m_ptOriginal = new Point();
Point m_ptLast = new Point();
public TestX()
{
m_bZoomWindow = false;
m_bLeftButton = false;
m_bMiddleButton = false;
}
// Called when the left mouse button is pressed.
public void MyMouseDown(Object sender, MouseEventArgs e)
{
if(m_bZoomWindow && e.Button == MouseButtons.Left)
{
// Make a note that we "have the mouse".
m_bLeftButton = true;
// Store the "starting point" for this rubber-band rectangle.
m_ptOriginal.X = e.X;
m_ptOriginal.Y = e.Y;
// Special value lets us know that no previous
// rectangle needs to be erased.
m_ptLast.X = -1;
m_ptLast.Y = -1;
}
}
// Convert and normalize the points and draw the reversible frame.
private void MyDrawReversibleRectangle(Point p1, Point p2)
{
Rectangle rc = new Rectangle();
// Convert the points to screen coordinates.
p1 = PointToScreen(p1);
p2 = PointToScreen(p2);
// Normalize the rectangle.
if (p1.X < p2.X)
{
rc.X = p1.X;
rc.Width = p2.X - p1.X;
}
else
{
rc.X = p2.X;
rc.Width = p1.X - p2.X;
}
if (p1.Y < p2.Y)
{
rc.Y = p1.Y;
rc.Height = p2.Y - p1.Y;
}
else
{
rc.Y = p2.Y;
rc.Height = p1.Y - p2.Y;
}
// Draw the reversible frame.
ControlPaint.DrawReversibleFrame(rc,
Color.WhiteSmoke, FrameStyle.Thick);
}
// Called when the left mouse button is released.
public void MyMouseUp(Object sender, MouseEventArgs e)
{
if(m_bZoomWindow && e.Button == MouseButtons.Left)
{
// Set internal flag to know we no longer "have the mouse".
m_bZoomWindow = false;
m_bLeftButton = false;
// If we have drawn previously, draw again in that spot
// to remove the lines.
if (m_ptLast.X != -1)
{
Point ptCurrent = new Point(e.X, e.Y);
MyDrawReversibleRectangle(m_ptOriginal, m_ptLast);
// Do zoom now ...
}
// Set flags to know that there is no "previous" line to reverse.
m_ptLast.X = -1;
m_ptLast.Y = -1;
m_ptOriginal.X = -1;
m_ptOriginal.Y = -1;
}
}
// Called when the mouse is moved.
public void MyMouseMove(Object sender, MouseEventArgs e)
{
Point ptCurrent = new Point(e.X, e.Y);
if(m_bLeftButton)
{
// If we "have the mouse", then we draw our lines.
if (m_bZoomWindow)
{
// If we have drawn previously, draw again in
// that spot to remove the lines.
if (m_ptLast.X != -1)
{
MyDrawReversibleRectangle(m_ptOriginal, m_ptLast);
}
// Update last point.
if(ptCurrent != m_ptLast)
{
m_ptLast = ptCurrent;
// Draw new lines.
MyDrawReversibleRectangle(m_ptOriginal, ptCurrent);
}
}
}
}
// Set up delegates for mouse events.
protected override void OnLoad(System.EventArgs e)
{
MouseDown += new MouseEventHandler(MyMouseDown);
MouseUp += new MouseEventHandler(MyMouseUp);
MouseMove += new MouseEventHandler(MyMouseMove);
MouseWheel += new MouseEventHandler(MyMouseWheel);
m_bZoomWindow = false;
}
}
}
It itself it works, but the rectangle flashes. Other programs, like CAD packages, have zero flickering when drawing a rectangle.
My form is set to use DoubleBuffering
so I thought it would be OK. Has anyone else encountered this issue?
Update: I thought I would go back to the beginning and do a test winforms project with a table layout panel and a embedded user control. I set the user control to work like the answer I was provided. The only difference was that I set the user control constructor like this:
public MyUserControl()
{
InitializeComponent();
_selectionPen = new Pen(Color.Black, 3.0f);
SetStyle(ControlStyles.OptimizedDoubleBuffer |
ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint, true);
BackColor = Color.Transparent;
Dock = DockStyle.Fill;
Margin = new Padding(1);
}
Notice the additional control styles AllPaintingInWmPaint and UserPaint? It seems that I needed these in addition to the OptimizedDoubleBuffer style. I also set the form as double buffered.
When I make those adjustments I can draw a flicker free rubber band. Hoorah! But when I add back in the embedded class for rendering a DWG in the user control, I get the conflict of one over imposing the other.
So that is where I am at and I will wait to see what I can glean from the vendors of the DWG viewer class.